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<blockquote data-quote="VinylTap" data-source="post: 5977672" data-attributes="member: 6697217"><p>You make a good point, and you're right. I'm not really worried that they've heard the riddle before (although I doubt they'll know all of them), I don't think the 'buzz of success' for solving the riddle quickly will diminish all that much if it takes them 10 minutes, or if they know the answer instantly. </p><p></p><p>The only thing that would make me hesitate dropping the riddle over a session break is the likely hood of them googling the riddle and finding out the answer that way. For some reason that feels worse than if they already know the answer from previous experience. </p><p></p><p>I'd love to hear some more riddles (sort of why I started the thread), so go nuts <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Jhaelen: I think it'll go over well, my group is mostly mid 20's and female, they get bored of combat quickly, that's why I'm trying to come up with as many interesting non-combat encounters as i can. The cool thing about talking statues is you can role-play pretty easily with them with very little prep. They're very focused NPCs, and probably good practice for me (ad lib-ing is something I really need to work on)</p><p></p><p>The whole "Character Challenge" vs. "Player Challenge" is an interesting debate... the thing that sort of keeps me comfortable with "player challenges" (if you want to get super meta... aren't they all ultimately "player challenges", but perhaps that dilutes the point too much) is that keeping things strictly within the realm of proxy characters seems much more limiting in the possibilities of problems I can throw at my players. Perhaps I'll change my mind as I get better at GMing. As it is, we're still trying to learn the rules, and our games are full of "meta-talk" still, but that's going to be one of the main things I focus next session, curbing that a little.</p></blockquote><p></p>
[QUOTE="VinylTap, post: 5977672, member: 6697217"] You make a good point, and you're right. I'm not really worried that they've heard the riddle before (although I doubt they'll know all of them), I don't think the 'buzz of success' for solving the riddle quickly will diminish all that much if it takes them 10 minutes, or if they know the answer instantly. The only thing that would make me hesitate dropping the riddle over a session break is the likely hood of them googling the riddle and finding out the answer that way. For some reason that feels worse than if they already know the answer from previous experience. I'd love to hear some more riddles (sort of why I started the thread), so go nuts :) Jhaelen: I think it'll go over well, my group is mostly mid 20's and female, they get bored of combat quickly, that's why I'm trying to come up with as many interesting non-combat encounters as i can. The cool thing about talking statues is you can role-play pretty easily with them with very little prep. They're very focused NPCs, and probably good practice for me (ad lib-ing is something I really need to work on) The whole "Character Challenge" vs. "Player Challenge" is an interesting debate... the thing that sort of keeps me comfortable with "player challenges" (if you want to get super meta... aren't they all ultimately "player challenges", but perhaps that dilutes the point too much) is that keeping things strictly within the realm of proxy characters seems much more limiting in the possibilities of problems I can throw at my players. Perhaps I'll change my mind as I get better at GMing. As it is, we're still trying to learn the rules, and our games are full of "meta-talk" still, but that's going to be one of the main things I focus next session, curbing that a little. [/QUOTE]
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