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<blockquote data-quote="Remathilis" data-source="post: 3663466" data-attributes="member: 7635"><p>Go for it. One one hand, it could be classic old-school dungeon crawling. On the other, it borders on Diablo. Let me throw out some suggestions...</p><p></p><p>Don't make it ONE dungeon. Perhaps a Caves of Chaos style setting where there are many smaller dungeons in an area, each with its own unique inhabitants and style. It will up the diversity (goblin warrens, tomb of the unresting dead, drow raiding tunnel) allow for easier treks back to civilization (not climbing 10 floors to go home) and can either be tied together (the Avatar of the Horde gathers his minions at Westgate! Stop him!) or not (ala Caves of Chaos). </p><p></p><p>If you don't go that route, I suggest portals that wisk PCs off to different areas. It can up diversity (levels 8-10 are actually a Frost Giant's mountain home! He must be working with the Frost Giants!) and provide distractions. The portals can lead to planar layers or other parts of the complex/world, as needed. And portals are FUN! Nothing stops a group of marauding PCs faster than a swirly door of energy!</p><p></p><p>Up the Environmental Factor: Make a level controlled by an Ice Witch and covered in ice, hampered by cold, and swarming with arctic foes. Or a level with no natural (or artificial) light full of darkvision-enabled foes. Or that an odd tunnel leads them to a partially submerged level crawling with aquatic beasts. (These can be combined with portals and or seperate dungeons nicely)</p><p></p><p>Lastly, I don't care HOW illogical it seems, USE PLENTY OF DIFFERENT TYPES OF MONSTERS! Dragons, beholders, mind flayers, ogres, orcs, goblins, displacer beasts, carrion crawlers, vampires, liches, medusa, minotaurs and golems. Don't stick to one type of beast too exclusively, esp undead (which is the easiest to overuse). Make sure you use enough diversity to not make uber-specialists common (aka a group of all Undead-hating PrCs and favored enemies) or to hose other classes (rogues vs undead/golems, wizards vs high SR, clerics vs. no undead). </p><p></p><p>Lastly, I can't think of anything to ban I wouldn't in a normal D&D game anyway. Keep in mind things like warblades, warlocks, reserve feats, and dragon shaman all allow PCs to go longer on limited resources, so you can do more before resting. Otherwise, D&D is made for this type of play.</p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 3663466, member: 7635"] Go for it. One one hand, it could be classic old-school dungeon crawling. On the other, it borders on Diablo. Let me throw out some suggestions... Don't make it ONE dungeon. Perhaps a Caves of Chaos style setting where there are many smaller dungeons in an area, each with its own unique inhabitants and style. It will up the diversity (goblin warrens, tomb of the unresting dead, drow raiding tunnel) allow for easier treks back to civilization (not climbing 10 floors to go home) and can either be tied together (the Avatar of the Horde gathers his minions at Westgate! Stop him!) or not (ala Caves of Chaos). If you don't go that route, I suggest portals that wisk PCs off to different areas. It can up diversity (levels 8-10 are actually a Frost Giant's mountain home! He must be working with the Frost Giants!) and provide distractions. The portals can lead to planar layers or other parts of the complex/world, as needed. And portals are FUN! Nothing stops a group of marauding PCs faster than a swirly door of energy! Up the Environmental Factor: Make a level controlled by an Ice Witch and covered in ice, hampered by cold, and swarming with arctic foes. Or a level with no natural (or artificial) light full of darkvision-enabled foes. Or that an odd tunnel leads them to a partially submerged level crawling with aquatic beasts. (These can be combined with portals and or seperate dungeons nicely) Lastly, I don't care HOW illogical it seems, USE PLENTY OF DIFFERENT TYPES OF MONSTERS! Dragons, beholders, mind flayers, ogres, orcs, goblins, displacer beasts, carrion crawlers, vampires, liches, medusa, minotaurs and golems. Don't stick to one type of beast too exclusively, esp undead (which is the easiest to overuse). Make sure you use enough diversity to not make uber-specialists common (aka a group of all Undead-hating PrCs and favored enemies) or to hose other classes (rogues vs undead/golems, wizards vs high SR, clerics vs. no undead). Lastly, I can't think of anything to ban I wouldn't in a normal D&D game anyway. Keep in mind things like warblades, warlocks, reserve feats, and dragon shaman all allow PCs to go longer on limited resources, so you can do more before resting. Otherwise, D&D is made for this type of play. Good luck. [/QUOTE]
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