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Dungeon Command are Card hands & combat cards visible to all players?
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<blockquote data-quote="Fire Brand" data-source="post: 6946806" data-attributes="member: 6687957"><p>Thanx for reminding me. thanks for all the responses!</p><p></p><p>I did catch myself on one of the ability matches. and had to look at the discard graveyard pile to double-check that I had matched another one. when I do make a mistake I tend to remember what to look for next time.</p><p></p><p>You can tell the system is pretty good and the text is relatively straight forward when WotC never released and FAQ that anyone could find ;</p><p></p><p>I asked someone a question about wrath of ashardalon once they had a really good gameplay vid. they said they couldn't remember the ruling on it they hadn't played it in a long time.</p><p></p><p>It can be extremely difficult or confusing learning a game solo or really even playing one you're familiar with. although you can be distracted talking playing a normal game too but usually someone will catch the mistake(s).</p><p></p><p>theres some games in the past I used a rule from a similar game and didn't realize it until the outcome seemed a bit odd.</p><p></p><p></p><p>I was shooting an informative <img src="https://www.enworld.org/forum/images/smilies/xwing.jpg" class="smilie" loading="lazy" alt="xwing" title="X-Wing Miniatures Game xwing" data-shortname="xwing" /> minis demo vid which I intentionally setup with interesting events going on in a short time frame a bit out of the normal gameplay. forgot to add a critical hit token next to a ship–which isn't a super common event and not super necessary when you have the card in front of you but helpful and they are the rules–and move a stress token with a ship (which I actually a typed up rules steps and added that as a sub step to remember to do. I see enough youtube games they forget to move tokens with ships) and add target lock tokens from a upgrade card -after- an attack on a ship that normally doesn't have a target lock action and you normally dont do it after an attack. if I just flat out played it without worrying about video I'd still miss some of those that are out of the ordinary. and controlling al of the minis in DC or Xw gets confusing. but ultimately fun. sometimes I playa solo game to win on that turn including retreating for a subsequent turn. or choose a side and favor it to win as if I'm playing that side. odd dynamic not quite like a one player video game lol</p><p></p><p>I'm playing curse of undeath between itself this week then I'll play CoU vs BoG. Custom war bands with both of them would be very confusing but fun.</p><p></p><p>I still have to try the DC "Monster" minis cards with the adventure system board games. I got used to calling them Creatures in DC but prefer classic D&D terminology Monsters in other D&D games to the point I complained to WotC during 5e test play they referred to the Monster Manual as the Bestiary which Pathfinder calls it. thank god they went back to the original title of the book ; )</p><p></p><p>Thanx again!</p><p></p><p>PS interesting how enworld adds an Xwing logo when it posts(!)</p></blockquote><p></p>
[QUOTE="Fire Brand, post: 6946806, member: 6687957"] Thanx for reminding me. thanks for all the responses! I did catch myself on one of the ability matches. and had to look at the discard graveyard pile to double-check that I had matched another one. when I do make a mistake I tend to remember what to look for next time. You can tell the system is pretty good and the text is relatively straight forward when WotC never released and FAQ that anyone could find ; I asked someone a question about wrath of ashardalon once they had a really good gameplay vid. they said they couldn't remember the ruling on it they hadn't played it in a long time. It can be extremely difficult or confusing learning a game solo or really even playing one you're familiar with. although you can be distracted talking playing a normal game too but usually someone will catch the mistake(s). theres some games in the past I used a rule from a similar game and didn't realize it until the outcome seemed a bit odd. I was shooting an informative xwing minis demo vid which I intentionally setup with interesting events going on in a short time frame a bit out of the normal gameplay. forgot to add a critical hit token next to a ship–which isn't a super common event and not super necessary when you have the card in front of you but helpful and they are the rules–and move a stress token with a ship (which I actually a typed up rules steps and added that as a sub step to remember to do. I see enough youtube games they forget to move tokens with ships) and add target lock tokens from a upgrade card -after- an attack on a ship that normally doesn't have a target lock action and you normally dont do it after an attack. if I just flat out played it without worrying about video I'd still miss some of those that are out of the ordinary. and controlling al of the minis in DC or Xw gets confusing. but ultimately fun. sometimes I playa solo game to win on that turn including retreating for a subsequent turn. or choose a side and favor it to win as if I'm playing that side. odd dynamic not quite like a one player video game lol I'm playing curse of undeath between itself this week then I'll play CoU vs BoG. Custom war bands with both of them would be very confusing but fun. I still have to try the DC "Monster" minis cards with the adventure system board games. I got used to calling them Creatures in DC but prefer classic D&D terminology Monsters in other D&D games to the point I complained to WotC during 5e test play they referred to the Monster Manual as the Bestiary which Pathfinder calls it. thank god they went back to the original title of the book ; ) Thanx again! PS interesting how enworld adds an Xwing logo when it posts(!) [/QUOTE]
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