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Dungeon Command - First Game
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<blockquote data-quote="thewok" data-source="post: 7648707" data-attributes="member: 60907"><p>I picked up both sets from my FLGS. I enjoyed the hell out of this game. I never really got into Magic, and I was never able to find people to play DDM back in the day. These days, I know more people, and I know people that would like to play this game.</p><p></p><p>We did a three-way game at Game Day. I lost handily. My intial Creature draw was a Dwarven Defender (level 2), Halfling Sneak (level 1) and Elf Archer (level 1). The other Cormyr player came at me hard, while the Lolth player cut me off from any treasure to replenish my lost morale. Still, I had fun playing.</p><p></p><p>A little bit ago, a friend of mine and I played against each other (giving ample opportunities for mulligans, as I am wont to do when learning a new game). I played the drow this time, and he played Cormyr. I was steadily knocking away at his morale, but he was able to pick up treasure to get it back up. I was able to save all my spiders until I got the priestess out (she allows you to deploy any spiders within 5 squares of her), so my spiders were starting in advanced positions near treasures and near weakened enemies. He was able to get the Dragon Knight out early, and then I was finally able to get the Umber Hulk on the board.</p><p></p><p>And here came a great exchange (in my favor, I must say) that proved to me that the card aspect of the game is just as great as rolling dice. His Dragon Knight marched up to my Umber Hulk, and he played Killing Strike. Killing Strike allows the unit to make a melee attack for 100 damage--the entirety of my Umber Hulk's hit points. He was smug, thinking that he'd been able to remove the huge threat with a single attack, but I then countered with Uncanny Dodge, which allowed me to sacrifice an Order card to negate <em>all</em> damage done from a single source. My Umber Hulk came out of the encounter unscathed, and his Dragon Knight paid the price for overextending himself past his comrades, falling in my next turn.</p><p></p><p>All in all, I think this is a great game. I love that they use the board game-style map pieces rather than poster maps. It allows for a small amount of variation even in a single set, but I'm sure it will also prove to be a serious consideration when doing advanced deckbuilding for tournament play, if WotC decides to do that.</p><p></p><p>I'm looking forward to the other two announced warbands later this year (my friend said he'd like to buy the goblin set), and I'm also hoping for deck boosters, smaller mini packages with cards, and so on. I think the smaller packs of minis will be crucial, as not many people are going to want to drop $40 on multiple starters, especially if they're just looking for minis for the RPG or to supplement their board games.</p><p></p><p>Kudos for Wizards for including cards for those board games, by the way. It's a fairly small addition that greatly increases value of the package.</p><p></p><p></p><p>The Human Ranger, Dwarf Cleric and the Half-orc Thug all appeared in the board games.</p><p></p><p>The Human Ranger appeared in Castle Raveloft, while the Dwarf Cleric and Half-orc Thug appeared in Wrath of Ashardalon. This is, however, the first time they've shown up pre-painted.</p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/28221211/Castle_Ravenloft_Painted" target="_blank">Castle Ravenloft minis</a></p><p></p><p><a href="http://community.wizards.com/go/thread/view/75882/27242181/Wrath_of_Ashardalon_-_all_painted!" target="_blank">Wrath of Ashardalon minis</a></p></blockquote><p></p>
[QUOTE="thewok, post: 7648707, member: 60907"] I picked up both sets from my FLGS. I enjoyed the hell out of this game. I never really got into Magic, and I was never able to find people to play DDM back in the day. These days, I know more people, and I know people that would like to play this game. We did a three-way game at Game Day. I lost handily. My intial Creature draw was a Dwarven Defender (level 2), Halfling Sneak (level 1) and Elf Archer (level 1). The other Cormyr player came at me hard, while the Lolth player cut me off from any treasure to replenish my lost morale. Still, I had fun playing. A little bit ago, a friend of mine and I played against each other (giving ample opportunities for mulligans, as I am wont to do when learning a new game). I played the drow this time, and he played Cormyr. I was steadily knocking away at his morale, but he was able to pick up treasure to get it back up. I was able to save all my spiders until I got the priestess out (she allows you to deploy any spiders within 5 squares of her), so my spiders were starting in advanced positions near treasures and near weakened enemies. He was able to get the Dragon Knight out early, and then I was finally able to get the Umber Hulk on the board. And here came a great exchange (in my favor, I must say) that proved to me that the card aspect of the game is just as great as rolling dice. His Dragon Knight marched up to my Umber Hulk, and he played Killing Strike. Killing Strike allows the unit to make a melee attack for 100 damage--the entirety of my Umber Hulk's hit points. He was smug, thinking that he'd been able to remove the huge threat with a single attack, but I then countered with Uncanny Dodge, which allowed me to sacrifice an Order card to negate [I]all[/I] damage done from a single source. My Umber Hulk came out of the encounter unscathed, and his Dragon Knight paid the price for overextending himself past his comrades, falling in my next turn. All in all, I think this is a great game. I love that they use the board game-style map pieces rather than poster maps. It allows for a small amount of variation even in a single set, but I'm sure it will also prove to be a serious consideration when doing advanced deckbuilding for tournament play, if WotC decides to do that. I'm looking forward to the other two announced warbands later this year (my friend said he'd like to buy the goblin set), and I'm also hoping for deck boosters, smaller mini packages with cards, and so on. I think the smaller packs of minis will be crucial, as not many people are going to want to drop $40 on multiple starters, especially if they're just looking for minis for the RPG or to supplement their board games. Kudos for Wizards for including cards for those board games, by the way. It's a fairly small addition that greatly increases value of the package. The Human Ranger, Dwarf Cleric and the Half-orc Thug all appeared in the board games. The Human Ranger appeared in Castle Raveloft, while the Dwarf Cleric and Half-orc Thug appeared in Wrath of Ashardalon. This is, however, the first time they've shown up pre-painted. [url=http://community.wizards.com/go/thread/view/75882/28221211/Castle_Ravenloft_Painted]Castle Ravenloft minis[/url] [url=http://community.wizards.com/go/thread/view/75882/27242181/Wrath_of_Ashardalon_-_all_painted!]Wrath of Ashardalon minis[/url] [/QUOTE]
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