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Dungeon Craft on Simplifying Rules
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<blockquote data-quote="Guest 7034872" data-source="post: 8694497"><p>I completely agree with that. Between this kind of streamlining and the pursuit of detail and precision, for me it's always an act of balancing those two <em>desiderata</em> against each other and there'll always be meaningful sacrifices involved in any choice I make. It's also the case that my preferred style of play is not your preferred style and neither of ours quite matches up with Bob's preferred style (but you know--he's playing a bard, so we're just going to steamroll over anything <em>he</em> wants...<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Different people like different things in this game and one of the biggest things <u><strong>I</strong></u> like is the fact that different people like different things in this game, so each table will have its own by-compromise-and-consensus approach. That, I say, is all as it should be.</p><p></p><p>Even in my own case, while I <em>really</em> like and admire Professor Dungeon Master's approach, I'm not adopting it whole hog. For instance, Saving Throws strike me as a place where greater precision on those d20 rolls becomes pretty important.</p><ol> <li data-xf-list-type="ol">So often, a Saving Throw is an all-or-nothing proposition.</li> <li data-xf-list-type="ol">There're a host of buffs and de-buffs out there to monkey with Saving Throws: players don't choose those abilities and spells idly.</li> <li data-xf-list-type="ol">The effects of these spells and abilities on a failed Saving Throw are typically much more dramatic and encounter-altering than a mere bunch of Hit Points.</li> </ol><p>For these reasons, I'll say, getting the exact adjusted roll right and comparing it against the caster's exact DC is too important to just say, <em>"Eh. A 15 or a 16--what's the difference?"</em> No, no--with so many Saving Throws it makes <u>all</u> the difference.</p><p></p><p>But I still really, really like the Professor's advice and approach on not over-complicating things that don't really need it. There I'm with him.</p></blockquote><p></p>
[QUOTE="Guest 7034872, post: 8694497"] I completely agree with that. Between this kind of streamlining and the pursuit of detail and precision, for me it's always an act of balancing those two [I]desiderata[/I] against each other and there'll always be meaningful sacrifices involved in any choice I make. It's also the case that my preferred style of play is not your preferred style and neither of ours quite matches up with Bob's preferred style (but you know--he's playing a bard, so we're just going to steamroll over anything [I]he[/I] wants...:p). Different people like different things in this game and one of the biggest things [U][B]I[/B][/U] like is the fact that different people like different things in this game, so each table will have its own by-compromise-and-consensus approach. That, I say, is all as it should be. Even in my own case, while I [I]really[/I] like and admire Professor Dungeon Master's approach, I'm not adopting it whole hog. For instance, Saving Throws strike me as a place where greater precision on those d20 rolls becomes pretty important. [LIST=1] [*]So often, a Saving Throw is an all-or-nothing proposition. [*]There're a host of buffs and de-buffs out there to monkey with Saving Throws: players don't choose those abilities and spells idly. [*]The effects of these spells and abilities on a failed Saving Throw are typically much more dramatic and encounter-altering than a mere bunch of Hit Points. [/LIST] For these reasons, I'll say, getting the exact adjusted roll right and comparing it against the caster's exact DC is too important to just say, [I]"Eh. A 15 or a 16--what's the difference?"[/I] No, no--with so many Saving Throws it makes [U]all[/U] the difference. But I still really, really like the Professor's advice and approach on not over-complicating things that don't really need it. There I'm with him. [/QUOTE]
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