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Dungeon Crawl Classics #13: Crypt of the Devil Lich Now Available as PDF
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<blockquote data-quote="goodmangames" data-source="post: 1936354" data-attributes="member: 7259"><p>There are only 26 rooms, each of which is a unique challenge. I don't want to post any specific details, because it might spoil some player's enjoyment of the module. The great thing about it is that there isn't a single room (not one!!) that uses a normal monster, or a predictable trap, or anything even remotely conventional, so new players of the module really have no idea whatsoever of what to expect. It's great.</p><p></p><p>My home group (which was one of the playtest groups) took over 2 months to finish the module (playing about 4-6 hours every Monday night). They're usually on the slow side to finish adventures anyway, but we only made it through 2, maybe 3 rooms per night.</p><p></p><p>And the best part is there is a huge twist at the end -- which I'm definitely not going to give away here. There are some great subtleties, too... like PCs who take the time to have a long conversation with the intelligent sword may get some valuable clues, but they might not even figure out they're clues.</p><p></p><p>Sorry to tantalize, but I don't want to spoil it. This is really a classic adventure, and there are going to be a lot of people playing it. I don't want them to read about the contents here!</p><p></p><p></p><p>Edit: Why isn't my signature showing it? It shows on the preview!</p><p></p><p>--</p><p>Joseph Goodman</p><p>Goodman Games</p><p><a href="http://www.goodman-games.com" target="_blank">www.goodman-games.com</a></p><p><a href="mailto:info@goodman-games.com">info@goodman-games.com</a></p></blockquote><p></p>
[QUOTE="goodmangames, post: 1936354, member: 7259"] There are only 26 rooms, each of which is a unique challenge. I don't want to post any specific details, because it might spoil some player's enjoyment of the module. The great thing about it is that there isn't a single room (not one!!) that uses a normal monster, or a predictable trap, or anything even remotely conventional, so new players of the module really have no idea whatsoever of what to expect. It's great. My home group (which was one of the playtest groups) took over 2 months to finish the module (playing about 4-6 hours every Monday night). They're usually on the slow side to finish adventures anyway, but we only made it through 2, maybe 3 rooms per night. And the best part is there is a huge twist at the end -- which I'm definitely not going to give away here. There are some great subtleties, too... like PCs who take the time to have a long conversation with the intelligent sword may get some valuable clues, but they might not even figure out they're clues. Sorry to tantalize, but I don't want to spoil it. This is really a classic adventure, and there are going to be a lot of people playing it. I don't want them to read about the contents here! Edit: Why isn't my signature showing it? It shows on the preview! -- Joseph Goodman Goodman Games [url]www.goodman-games.com[/url] [email]info@goodman-games.com[/email] [/QUOTE]
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Dungeon Crawl Classics #13: Crypt of the Devil Lich Now Available as PDF
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