Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics #4: Bloody Jack's Gold
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeGKushner" data-source="post: 2011436" data-attributes="member: 1129"><p>Bloody Jack’s Gold is the fourth in the Dungeon Crawl Classics line by Goodman Games. An adventure for 10th-12th level characters, the adventure tempts the characters with legends of the pirate Bloody Jack’s lost treasure, a classic lure, and brings them to an unmapped island to begin their quest.</p><p></p><p>The module has a smooth, yet sarcastic writing style to it. “Picture a bowlful of bubbling, boiling brownish snot, covered with glaring eyes and mouths filled with sharp teeth, all snapping at you, babbling insane nonsense and spitting acid in your face, while trying to eat you. Now make it the size of an SUV. There’s your gibbering mouther.”</p><p></p><p>In terms of capturing the first edition feel, it does a better job than many Necromancer Games products. For example, the cover is done by Erol Otus, a verteran of many a 1st edition cover product. The interior covers are used for maps. The maps are done in blue ink. The internal art is similar to first edition modules, which in my opinion, isn’t always a good thing.</p><p></p><p>At 32 pages for $10.99, the module suffers high price per page, but since it’s one of the few adventurers at that size, for this cost, is in the right range. </p><p></p><p>The adventure is pretty straightforward. This isn’t to say that there aren’t traps and challenging encounters, but it holds true to the classic feel in that there aren’t a lot of role playing opportunities presented in the book itself. The options to have the characters interact with other parts of the adventure, are hinted at, like meeting Bloody Jack himself, but not detailed out. It’s simply beyond the scope of the module. Bloody Jack and indeed, his crew may present some problems for some campaigns for one of his comrades was Coyopultec, a death priest of an Aztechish like god. The death priest is just a little angered at his betrayal and come back from the grave. Not to mention that when the priest came back, he did so at the behest of some fiendish lords of Hell and has brought a whole retinue of fiendish creatures with him. </p><p></p><p>There are also hints to a large empire, one that killed Bloody Jack without recovering the gold. These are minor details and since the main body of adventure itself takes place on an island, hardly an issue. As a matter of fact, since the whole thing takes place on an island, the GM could probably get rid of the whole Bloody Jack storyline and just use this as a high-level dungeon romp. </p><p></p><p>As it stands, this is a good rendition of a 1st level feel module in 3rd edition terms. It’s perfect for a pick up and play game or a convention. Long term or campaign use requires a bit more effort to customize the background and information. With settings like Freeport though, it shouldn’t be too hard to hint at the pirate that was Bloody Jack.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2011436, member: 1129"] Bloody Jack’s Gold is the fourth in the Dungeon Crawl Classics line by Goodman Games. An adventure for 10th-12th level characters, the adventure tempts the characters with legends of the pirate Bloody Jack’s lost treasure, a classic lure, and brings them to an unmapped island to begin their quest. The module has a smooth, yet sarcastic writing style to it. “Picture a bowlful of bubbling, boiling brownish snot, covered with glaring eyes and mouths filled with sharp teeth, all snapping at you, babbling insane nonsense and spitting acid in your face, while trying to eat you. Now make it the size of an SUV. There’s your gibbering mouther.” In terms of capturing the first edition feel, it does a better job than many Necromancer Games products. For example, the cover is done by Erol Otus, a verteran of many a 1st edition cover product. The interior covers are used for maps. The maps are done in blue ink. The internal art is similar to first edition modules, which in my opinion, isn’t always a good thing. At 32 pages for $10.99, the module suffers high price per page, but since it’s one of the few adventurers at that size, for this cost, is in the right range. The adventure is pretty straightforward. This isn’t to say that there aren’t traps and challenging encounters, but it holds true to the classic feel in that there aren’t a lot of role playing opportunities presented in the book itself. The options to have the characters interact with other parts of the adventure, are hinted at, like meeting Bloody Jack himself, but not detailed out. It’s simply beyond the scope of the module. Bloody Jack and indeed, his crew may present some problems for some campaigns for one of his comrades was Coyopultec, a death priest of an Aztechish like god. The death priest is just a little angered at his betrayal and come back from the grave. Not to mention that when the priest came back, he did so at the behest of some fiendish lords of Hell and has brought a whole retinue of fiendish creatures with him. There are also hints to a large empire, one that killed Bloody Jack without recovering the gold. These are minor details and since the main body of adventure itself takes place on an island, hardly an issue. As a matter of fact, since the whole thing takes place on an island, the GM could probably get rid of the whole Bloody Jack storyline and just use this as a high-level dungeon romp. As it stands, this is a good rendition of a 1st level feel module in 3rd edition terms. It’s perfect for a pick up and play game or a convention. Long term or campaign use requires a bit more effort to customize the background and information. With settings like Freeport though, it shouldn’t be too hard to hint at the pirate that was Bloody Jack. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics #4: Bloody Jack's Gold
Top