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Dungeon Crawl Classics Adventure Campaign (OOC)
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<blockquote data-quote="Krago o'the Mountain" data-source="post: 2531871" data-attributes="member: 34882"><p>Wow! Lots of replies.</p><p></p><p>First, @ <strong>Brother Shatterstone</strong>: I appreciate your advice, and I realize that this is a bit of a stretch for PBP gaming. Still, I'd think it could work given the right circumstances. If this thread had garnered no interest in the few hours since I put it up, I'd probably say you were right and close the thread. But, since there are several interested players, I'm going to go for it. Will it last and thrive? I don't know, but I hope so. I know I'm going to do my best to make it work. Thanks to those of you who have already offered tips for how to keep it moving.</p><p></p><p>Having said that, I really think this game would be best served by players who can post every day (or nearly so). I can commit to that pace, and I think this game will most certainly bog down if we wind up waiting for lengthy stretches of time for people to post their moves. So, please consider that before submitting a character.</p><p></p><p>I also wanted to mention that while these modules are certainly combat-heavy, they aren't combat-exclusive (like an arena-style game, etc.). There are interesting dungeons to explore, traps to elude, mysteries/puzzles to solves, etc. In short, all the things that have made dungeon-crawling so fun throughout the history of this game.</p><p></p><p>Okay, so who's in line....</p><p></p><p>Krug</p><p>Lefferts</p><p>Sargon the Kassadian</p><p>Lord Raven88</p><p>Ferrix</p><p>AmorFati</p><p>Tonguez</p><p></p><p>That's more than enough right there. So, let's see some character sheets, and I'll pick five of you. Remember, party balance is really important here, so you might want to steer away from the archetypes that are heavily represented. But, you still ought to create a character that will be fun for you to advance. Okay, enough rambling.</p><p></p><p>Here are the rules....</p><p></p><p>1. First level characters, no evil alignments, no psionics.</p><p></p><p>2. Use a 32 point buy to generate ability scores. Adjust for race after the buy.</p><p></p><p>3. Maximum gold by class to purchase starting equipment.</p><p></p><p>4. Maximum hit points to start.</p><p></p><p>5. Sources....I'd prefer to keep this as a back to basics type game, so I'm limiting you to the core rulebooks only, for first level. I may open things up to other sources for future level advancements.</p><p></p><p>6. If you make a cleric, paladin, or some other worshiper of a patron deity, you may use one of the ones in the PHB, or you may create a generic god....e.g., 'God of War', 'God of Nature' etc., to be named by you.</p><p></p><p>I think that about covers it! Please give a holler if you have any questions at all. I look forward to seeing those sheets!</p><p></p><p>Thanks,</p><p>Krago</p></blockquote><p></p>
[QUOTE="Krago o'the Mountain, post: 2531871, member: 34882"] Wow! Lots of replies. First, @ [B]Brother Shatterstone[/B]: I appreciate your advice, and I realize that this is a bit of a stretch for PBP gaming. Still, I'd think it could work given the right circumstances. If this thread had garnered no interest in the few hours since I put it up, I'd probably say you were right and close the thread. But, since there are several interested players, I'm going to go for it. Will it last and thrive? I don't know, but I hope so. I know I'm going to do my best to make it work. Thanks to those of you who have already offered tips for how to keep it moving. Having said that, I really think this game would be best served by players who can post every day (or nearly so). I can commit to that pace, and I think this game will most certainly bog down if we wind up waiting for lengthy stretches of time for people to post their moves. So, please consider that before submitting a character. I also wanted to mention that while these modules are certainly combat-heavy, they aren't combat-exclusive (like an arena-style game, etc.). There are interesting dungeons to explore, traps to elude, mysteries/puzzles to solves, etc. In short, all the things that have made dungeon-crawling so fun throughout the history of this game. Okay, so who's in line.... Krug Lefferts Sargon the Kassadian Lord Raven88 Ferrix AmorFati Tonguez That's more than enough right there. So, let's see some character sheets, and I'll pick five of you. Remember, party balance is really important here, so you might want to steer away from the archetypes that are heavily represented. But, you still ought to create a character that will be fun for you to advance. Okay, enough rambling. Here are the rules.... 1. First level characters, no evil alignments, no psionics. 2. Use a 32 point buy to generate ability scores. Adjust for race after the buy. 3. Maximum gold by class to purchase starting equipment. 4. Maximum hit points to start. 5. Sources....I'd prefer to keep this as a back to basics type game, so I'm limiting you to the core rulebooks only, for first level. I may open things up to other sources for future level advancements. 6. If you make a cleric, paladin, or some other worshiper of a patron deity, you may use one of the ones in the PHB, or you may create a generic god....e.g., 'God of War', 'God of Nature' etc., to be named by you. I think that about covers it! Please give a holler if you have any questions at all. I look forward to seeing those sheets! Thanks, Krago [/QUOTE]
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