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Dungeon Crawl Classics - like 'em?
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<blockquote data-quote="Dirt" data-source="post: 3359131" data-attributes="member: 6209"><p>I've enjoyed the DCC adventures. I only infrequently run published modules (and usually only for a gaming weekend with friends), but when I do, I pick up a DCC. I own several of them. My favorites are the tournament modules - Crypt of the Devil Lich, Vault of the Dragon Kings, and Palace in the Waste (the latter of which won't come out for several months now, but is worth mentioning because it was fantastic). I also enjoyed #12.5 Crypt of the Iron Heretics...mainly because it had that same "tournament" feel to it. </p><p></p><p>Another plus is that many of the modules in the DCC line have maps already drawn out using Dunjinni. They have a dedicated fan base. I would check the Goodman Games website for modules that have been mapped...they really add to the flavor of the game.</p></blockquote><p></p>
[QUOTE="Dirt, post: 3359131, member: 6209"] I've enjoyed the DCC adventures. I only infrequently run published modules (and usually only for a gaming weekend with friends), but when I do, I pick up a DCC. I own several of them. My favorites are the tournament modules - Crypt of the Devil Lich, Vault of the Dragon Kings, and Palace in the Waste (the latter of which won't come out for several months now, but is worth mentioning because it was fantastic). I also enjoyed #12.5 Crypt of the Iron Heretics...mainly because it had that same "tournament" feel to it. Another plus is that many of the modules in the DCC line have maps already drawn out using Dunjinni. They have a dedicated fan base. I would check the Goodman Games website for modules that have been mapped...they really add to the flavor of the game. [/QUOTE]
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