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<blockquote data-quote="UniversalMonster" data-source="post: 2546168" data-attributes="member: 1034"><p><strong>Sharza the Badger!</strong></p><p></p><p>Sharza the Badger</p><p>Female Gnome Barbarian 1</p><p>Chaotic Neutral</p><p></p><p>Strength 16 (+3) </p><p>Dexterity 14 (+2) </p><p>Constitution 14 (+2) </p><p>Intelligence 8 (-1) </p><p>Wisdom 10 (+0) </p><p>Charisma 12 (+1) </p><p></p><p>Size: Small </p><p>Height: 3' 3" </p><p>Weight: 43 lb </p><p>Skin: Brown </p><p>Eyes: Hazel </p><p>Hair: Red </p><p></p><p>Total Hit Points: 14</p><p></p><p>Speed: 25 feet [barbarian fast movement+scale mail] </p><p></p><p>Armor Class: 17 = 10 +4 [scale] +2 [dexterity] +1 [small] </p><p></p><p>Touch AC: 13</p><p>Flat-footed: 15</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +4 = 2 [base] +2 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +0 = 0 [base] </p><p>Attack (handheld): +5 = 1 [base] +3 [strength] +1 [small] </p><p>Attack (unarmed): +5 = 1 [base] +3 [strength] +1 [small] </p><p>Attack (missile): +4 = 1 [base] +2 [dexterity] +1 [small] </p><p>Grapple check: +0 = 1 [base] +3 [strength] -4 [small] </p><p></p><p>Languages: Common, Gnome </p><p></p><p>2 Spiked Gauntlets [1d3, crit x2, 1/2 lb, light, piercing]</p><p>Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning]</p><p>Light Hammer [1d3, crit x2, range inc 20 ft., 1 lb., light, bludgeoning]</p><p>Heavy Flail [1d8, crit 19-20/x2, 5 lb., two-handed, bludgeoning]</p><p></p><p>Scale mail [medium; +4 AC; max dex +3; check penalty -4; 15 lb.] </p><p></p><p>Feats<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />ower Attack </p><p></p><p>Skills: </p><p></p><p>Climb (Str*) +7 = +3 +4 </p><p>Hide (Dex*) +6 = +2 +4 [small] </p><p>Jump (Str*) +5 = +3 +2 </p><p>Listen (Wis) +4 = +0 +2 +2 [gnome] </p><p>Survival (Wis) +2 = +0 +2 </p><p>Tumble (Dex*) +3 = +2 +1 </p><p></p><p>* = check penalty for wearing armor</p><p></p><p>Gnome:</p><p>+2 constitution / -2 strength (already included)</p><p>Small (combat bonuses, +4 to hide already included)</p><p>Low-light vision</p><p>+2 racial bonus on saves vs. illusions</p><p>+1 on DC of opponent's save vs. gnomish illusions</p><p>+1 racial bonus to hit kobolds and goblinoids</p><p>+4 dodge bonus on AC against giants</p><p>+2 bonus on listen checks (already included)</p><p>Speak with burrowing animals once per day</p><p>1/day dancing lights, ghost sound, prestidigitation</p><p></p><p>Barbarian:</p><p>Illiteracy (2 skill points to learn to read)</p><p>Rage (+4 Str, Con) 1/day</p><p></p><p>Fast Movement (already included)</p><p>This barbarian cannot yet read/write.</p><p></p><p>Class HP rolled </p><p>Level 1: Barbarian 12 </p><p></p><p>Sharza the Badger's Equipment:</p><p>(Total 45 lb- light load)</p><p>Weapons / Armor (from above): Hvy Flail, Spiked Gauntlets, light hammer, scale armor</p><p>Sling bullets (2 bags of 10) </p><p>Backpack</p><p>Grappling hook already connected to 50' rope</p><p>small utility knife</p><p>68gp, 8sp</p><p></p><p>BACKGROUND: Sharza the Badger was abandoned as a baby after her parents were killed by a green dragon in a deep and dangerous part of the forest. She was later discovered and raised by a group of xenophobic druids who had rejected all civil society. Unfortunately, they had no real experience in raising children, and for the most part Sharza used her nascent ability to communicate with animals to raise herself in the deep forest. One day while exploring a certain part of the woods with nothing but her sling and knife, she fell upon the husk of a dead adventurer (a halfling) she found wrapped in a spiders web. Intrigued by the possibilities of life outside of the forest, she scavanged all of the usuable gear she could from the hapless warrior. Intrigued by dreams of adventure, she bid farewell to the druids, strapped on her recently refurbished scale mail and took up the small heavy flail that would become her trademark weapon. </p><p></p><p>Upon reaching town, she gained the name "The Badger" when she talked to a grumpy dire badger that had holed up in the town stable and convinced it to leave. Of course the confused badger was eager to leave, but Sharza's timely use of her ability to speakwith animals impressed the townsfolk enough to earn her the nickname.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 2546168, member: 1034"] [b]Sharza the Badger![/b] Sharza the Badger Female Gnome Barbarian 1 Chaotic Neutral Strength 16 (+3) Dexterity 14 (+2) Constitution 14 (+2) Intelligence 8 (-1) Wisdom 10 (+0) Charisma 12 (+1) Size: Small Height: 3' 3" Weight: 43 lb Skin: Brown Eyes: Hazel Hair: Red Total Hit Points: 14 Speed: 25 feet [barbarian fast movement+scale mail] Armor Class: 17 = 10 +4 [scale] +2 [dexterity] +1 [small] Touch AC: 13 Flat-footed: 15 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +4 = 2 [base] +2 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +0 = 0 [base] Attack (handheld): +5 = 1 [base] +3 [strength] +1 [small] Attack (unarmed): +5 = 1 [base] +3 [strength] +1 [small] Attack (missile): +4 = 1 [base] +2 [dexterity] +1 [small] Grapple check: +0 = 1 [base] +3 [strength] -4 [small] Languages: Common, Gnome 2 Spiked Gauntlets [1d3, crit x2, 1/2 lb, light, piercing] Sling [1d3, crit x2, range inc. 50 ft., 0 lb, bludgeoning] Light Hammer [1d3, crit x2, range inc 20 ft., 1 lb., light, bludgeoning] Heavy Flail [1d8, crit 19-20/x2, 5 lb., two-handed, bludgeoning] Scale mail [medium; +4 AC; max dex +3; check penalty -4; 15 lb.] Feats:Power Attack Skills: Climb (Str*) +7 = +3 +4 Hide (Dex*) +6 = +2 +4 [small] Jump (Str*) +5 = +3 +2 Listen (Wis) +4 = +0 +2 +2 [gnome] Survival (Wis) +2 = +0 +2 Tumble (Dex*) +3 = +2 +1 * = check penalty for wearing armor Gnome: +2 constitution / -2 strength (already included) Small (combat bonuses, +4 to hide already included) Low-light vision +2 racial bonus on saves vs. illusions +1 on DC of opponent's save vs. gnomish illusions +1 racial bonus to hit kobolds and goblinoids +4 dodge bonus on AC against giants +2 bonus on listen checks (already included) Speak with burrowing animals once per day 1/day dancing lights, ghost sound, prestidigitation Barbarian: Illiteracy (2 skill points to learn to read) Rage (+4 Str, Con) 1/day Fast Movement (already included) This barbarian cannot yet read/write. Class HP rolled Level 1: Barbarian 12 Sharza the Badger's Equipment: (Total 45 lb- light load) Weapons / Armor (from above): Hvy Flail, Spiked Gauntlets, light hammer, scale armor Sling bullets (2 bags of 10) Backpack Grappling hook already connected to 50' rope small utility knife 68gp, 8sp BACKGROUND: Sharza the Badger was abandoned as a baby after her parents were killed by a green dragon in a deep and dangerous part of the forest. She was later discovered and raised by a group of xenophobic druids who had rejected all civil society. Unfortunately, they had no real experience in raising children, and for the most part Sharza used her nascent ability to communicate with animals to raise herself in the deep forest. One day while exploring a certain part of the woods with nothing but her sling and knife, she fell upon the husk of a dead adventurer (a halfling) she found wrapped in a spiders web. Intrigued by the possibilities of life outside of the forest, she scavanged all of the usuable gear she could from the hapless warrior. Intrigued by dreams of adventure, she bid farewell to the druids, strapped on her recently refurbished scale mail and took up the small heavy flail that would become her trademark weapon. Upon reaching town, she gained the name "The Badger" when she talked to a grumpy dire badger that had holed up in the town stable and convinced it to leave. Of course the confused badger was eager to leave, but Sharza's timely use of her ability to speakwith animals impressed the townsfolk enough to earn her the nickname. [/QUOTE]
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