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Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?
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<blockquote data-quote="Jan van Leyden" data-source="post: 6022856" data-attributes="member: 20307"><p>Assuming that the player has at least a copy of the spell available, spell rolling isn't a big issue. And as your players probably won't command a huge library of spells, paper copies of these pages aren't a bg issue.</p><p></p><p>A normal spell roll features GM interaction when the result is higher than expected. "Wow, a 31! I can affect something up to 110 miles away. Say, where is my old nemesis?"</p><p></p><p>Mishaps are more complicated, but shouldn't happen all to often. </p><p></p><p></p><p></p><p>No! It's back to the basics, without such unnecessary, fancy stuff! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Eld, Dwarf, and Halfling are classes, of course.</p><p></p><p></p><p></p><p>I honestly can't tell you that. As DCC promotes a gaming style of wide-eyed wonder, encountering creatures, effects and stuff the players haven't encountered before, using old stuff might be difficult. At least expect to heavily re-work monsters and magic items. Exploring ten rooms with the same sort of goblins in a dungeon takes away from this. Smaller dungeons with less repition (a la Keep of the Borderlands) would mesh better than large ones.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6022856, member: 20307"] Assuming that the player has at least a copy of the spell available, spell rolling isn't a big issue. And as your players probably won't command a huge library of spells, paper copies of these pages aren't a bg issue. A normal spell roll features GM interaction when the result is higher than expected. "Wow, a 31! I can affect something up to 110 miles away. Say, where is my old nemesis?" Mishaps are more complicated, but shouldn't happen all to often. No! It's back to the basics, without such unnecessary, fancy stuff! ;) Eld, Dwarf, and Halfling are classes, of course. I honestly can't tell you that. As DCC promotes a gaming style of wide-eyed wonder, encountering creatures, effects and stuff the players haven't encountered before, using old stuff might be difficult. At least expect to heavily re-work monsters and magic items. Exploring ten rooms with the same sort of goblins in a dungeon takes away from this. Smaller dungeons with less repition (a la Keep of the Borderlands) would mesh better than large ones. [/QUOTE]
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Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?
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