Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="IronWolf" data-source="post: 6022936" data-attributes="member: 21076"><p>Jan van Leyden has already put his word in, and I agree with him for the most part. I'll add my two copper anyways!</p><p></p><p></p><p></p><p>The spell rolls are pretty easy really. The characters don't have that many spells, so they really only need to be concerned with their spells. These can be printed (if you have the PDF, though some are printing from the beta rules which are still out there for download). </p><p></p><p>You do typically need to consult the table for the spell roll, but it really isn't cumbersome. Even my players that don't have their spells printed note the page number in the book for easy reference.</p><p></p><p>There can be some GM involvement, but not too much and not what I would say often. The game leaves a lot of discretion to the GM, so making quick decisions on an effect and moving on works well for me. I tend to favor the player. </p><p></p><p></p><p></p><p>Nope, no paladins, rangers or druids. There are some folks brainstorming some for the Crawl! Fanzine, but there not any in the official rulebook. The <a href="http://irontavern.com/2012/09/07/dcc-rpg-character-class-series-summary/" target="_blank">character class analysis</a> I did covers each of the official classes.</p></blockquote><p></p><p>I've been using mods designed for DCC RPG so far. I am toying with the idea of trying out some older mods from the 1e/2e days, but have not done so. For the most part I think the older stuff will convert relatively easily and on the fly - save for reducing the amount of magic items. But I have not actually run one yet to verify how easily or well they will run in DCC RPG.</p><p>[/QUOTE]</p>
[QUOTE="IronWolf, post: 6022936, member: 21076"] Jan van Leyden has already put his word in, and I agree with him for the most part. I'll add my two copper anyways! The spell rolls are pretty easy really. The characters don't have that many spells, so they really only need to be concerned with their spells. These can be printed (if you have the PDF, though some are printing from the beta rules which are still out there for download). You do typically need to consult the table for the spell roll, but it really isn't cumbersome. Even my players that don't have their spells printed note the page number in the book for easy reference. There can be some GM involvement, but not too much and not what I would say often. The game leaves a lot of discretion to the GM, so making quick decisions on an effect and moving on works well for me. I tend to favor the player. Nope, no paladins, rangers or druids. There are some folks brainstorming some for the Crawl! Fanzine, but there not any in the official rulebook. The [url=http://irontavern.com/2012/09/07/dcc-rpg-character-class-series-summary/]character class analysis[/url] I did covers each of the official classes. [/quote] I've been using mods designed for DCC RPG so far. I am toying with the idea of trying out some older mods from the 1e/2e days, but have not done so. For the most part I think the older stuff will convert relatively easily and on the fly - save for reducing the amount of magic items. But I have not actually run one yet to verify how easily or well they will run in DCC RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics Role Playing Game (DCC RPG) anyone?
Top