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Dungeon Crawl Classics RPG from Goodman Games
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<blockquote data-quote="fireinthedust" data-source="post: 5473878" data-attributes="member: 51930"><p>Initially, I don't like splitting the market further. GG should publish some additional Pathfinder modules, if the 4e stuff isn't working out for them. Not that the DCCrpg isn't a good idea (it looks neat) but as a business model I think they shouldn't abandon the idea of a common language rules set. </p><p></p><p></p><p>Reading the design notes, however, I think GG is going to make a good game. It looks neat, and I think the design notes so far are doing a good job of catching the original flavour of the pulp novels (which I just made a significant dent into myself recently).</p><p></p><p></p><p>I'm going to buy it, sure, as a piece of great design work. If I can find some players interested, I'll use it for sure. My group has bought into several systems for me, so I need to use PF for a while (which I like, imho), but I'll be buying the core DCCrpg book for myself. I may also get modules based on it, which would be fun; if the game is good, of course.</p><p></p><p></p><p>The additional dice should be done so other dice makers can produce them, or come in some kind of GG special kit. Or the rules should be made so I don't *need* to have them if I don't have access to a FLGS that sells them.</p><p></p><p></p><p>That said: most of it I like, but the idea of demons as a mechanic for player spellcasters gives the wrong impression for the game. I see its place in the genre, but how can I tell friends of mine (who I'm proud of having, as they're good people) who happen to be on the conservative religious side, that the game isn't what the wackos say it is, when this is part of it? </p><p> Options for non-demon entities will be an important part of this process, minimum. </p><p></p><p>Priests: The dagger-waving priests mentioned above are just sorcerers, eh? Not clerics. Read the books: all wizards call on outsiders for help, some of them are "priests". Mitra aided Conan in that story (the pheonix on the sword, I think it was), and he had his followers; contrasted to Set and the Stygians, or Elric and Arioch. Cleric-style characters are in there, but they aren't representative of all "priests".</p><p></p><p>I'd argue that, while Cthulhu is popular, the CoC game does make use of the Elder gods as opposed to the Old Ones, right? ie: strange entities of law vs. the chaotic Old Ones, entities helpful to PCs.</p><p></p><p></p><p>The game likely won't have 3e sorcerers, then. They're not really part of Appendix N. Maybe I can call my Wizard a "sorcerer supreme", finally!</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5473878, member: 51930"] Initially, I don't like splitting the market further. GG should publish some additional Pathfinder modules, if the 4e stuff isn't working out for them. Not that the DCCrpg isn't a good idea (it looks neat) but as a business model I think they shouldn't abandon the idea of a common language rules set. Reading the design notes, however, I think GG is going to make a good game. It looks neat, and I think the design notes so far are doing a good job of catching the original flavour of the pulp novels (which I just made a significant dent into myself recently). I'm going to buy it, sure, as a piece of great design work. If I can find some players interested, I'll use it for sure. My group has bought into several systems for me, so I need to use PF for a while (which I like, imho), but I'll be buying the core DCCrpg book for myself. I may also get modules based on it, which would be fun; if the game is good, of course. The additional dice should be done so other dice makers can produce them, or come in some kind of GG special kit. Or the rules should be made so I don't *need* to have them if I don't have access to a FLGS that sells them. That said: most of it I like, but the idea of demons as a mechanic for player spellcasters gives the wrong impression for the game. I see its place in the genre, but how can I tell friends of mine (who I'm proud of having, as they're good people) who happen to be on the conservative religious side, that the game isn't what the wackos say it is, when this is part of it? Options for non-demon entities will be an important part of this process, minimum. Priests: The dagger-waving priests mentioned above are just sorcerers, eh? Not clerics. Read the books: all wizards call on outsiders for help, some of them are "priests". Mitra aided Conan in that story (the pheonix on the sword, I think it was), and he had his followers; contrasted to Set and the Stygians, or Elric and Arioch. Cleric-style characters are in there, but they aren't representative of all "priests". I'd argue that, while Cthulhu is popular, the CoC game does make use of the Elder gods as opposed to the Old Ones, right? ie: strange entities of law vs. the chaotic Old Ones, entities helpful to PCs. The game likely won't have 3e sorcerers, then. They're not really part of Appendix N. Maybe I can call my Wizard a "sorcerer supreme", finally! [/QUOTE]
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