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Dungeon Crawl Classics RPG from Goodman Games
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<blockquote data-quote="fireinthedust" data-source="post: 5474504" data-attributes="member: 51930"><p>I tried posting on their forum, but it didn't go up 24 hrs after I did so (approximately; well, it's not up yet from last night). Maybe it was a crappy post, I dunno.</p><p> </p><p> </p><p>Anyhoo: How the heck are they going to do the following things:</p><p> </p><p>1) Alignment: Chaos vs. Law, or Good vs. Evil, or neither? That would be something. Why align, right?</p><p> </p><p>2) Religion: between demonic patrons and actual gods, how will this work out?</p><p> </p><p>3) Battle Maps: So what, we're not doing any kind of grids? what about movement? How is not having squares on a map going to do anything but cause arguments and hurt feelings without a clear set of guidelines? </p><p> </p><p>4) Feats and Skills: without these, somehow DCCrpg is going to get caught up in the class powers issue: how only thieves and rangers could use stealth, only thieves and bards could climb walls, etc. And no one could tie a rope to save their lives.</p><p> </p><p> Feats allow customization.</p><p> </p><p>5) Customization and heroes: Randomness is great, but I don't see how it's ANR (appendix N revival) as much as OSR (old school revival). The novels in Appendix N don't have random characters. They have specific characters: Conan, Elric, Fafhred and Mouse. They're heroes, not randomly generated misfits.</p><p> </p><p>6) Compatibility: will I be able to use the mountain of books I have with this, in any way? It says d20 system, at least nominally. </p><p> </p><p>I like a lot of the ideas thrown about, and would LOVE to playtest this. If it works out to be a good system, that's great. </p><p> </p><p>It'll bug me until I see it, for sure.</p><p> </p><p> </p><p>Hey Goodman: you coming to Toronto?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5474504, member: 51930"] I tried posting on their forum, but it didn't go up 24 hrs after I did so (approximately; well, it's not up yet from last night). Maybe it was a crappy post, I dunno. Anyhoo: How the heck are they going to do the following things: 1) Alignment: Chaos vs. Law, or Good vs. Evil, or neither? That would be something. Why align, right? 2) Religion: between demonic patrons and actual gods, how will this work out? 3) Battle Maps: So what, we're not doing any kind of grids? what about movement? How is not having squares on a map going to do anything but cause arguments and hurt feelings without a clear set of guidelines? 4) Feats and Skills: without these, somehow DCCrpg is going to get caught up in the class powers issue: how only thieves and rangers could use stealth, only thieves and bards could climb walls, etc. And no one could tie a rope to save their lives. Feats allow customization. 5) Customization and heroes: Randomness is great, but I don't see how it's ANR (appendix N revival) as much as OSR (old school revival). The novels in Appendix N don't have random characters. They have specific characters: Conan, Elric, Fafhred and Mouse. They're heroes, not randomly generated misfits. 6) Compatibility: will I be able to use the mountain of books I have with this, in any way? It says d20 system, at least nominally. I like a lot of the ideas thrown about, and would LOVE to playtest this. If it works out to be a good system, that's great. It'll bug me until I see it, for sure. Hey Goodman: you coming to Toronto? [/QUOTE]
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