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Dungeon Crawl Classics RPG from Goodman Games
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<blockquote data-quote="Rel" data-source="post: 5494940" data-attributes="member: 99"><p>I totally disagree with the notion that there are too many rulesets out there.</p><p></p><p>I mean yeah, a lot of them are not aligned with my particular set of tastes (which is not to say that they are crap, though some of them may be). But that's fine because not everybody has my set of tastes. I have had the chance to play a ton of different systems over the last 4 or 5 years and I'm seeing some really innovative design. Many systems I've only played once and don't care to play again. It's all good.</p><p></p><p>If there are people out there who are saying, "I only want to play this one system and if I can't play that then I'm not going to play anything." then that's their right to take that position. It may keep them from gaming and I think it's a bit silly, but hey, different strokes.</p><p></p><p>Personally I like having the right tool for the job. And that requires having a broad selection of tools. I've got games I prefer for regular campaign play (4e D&D, Savage Worlds), games I prefer at Game Days for one-shots (Old School Hack, Dread) and games that we can turn to when other plans fall through or we don't have something already prepared (Fiasco). And there are lots of others out there too that I like to play once in a while if I know a really awesome GM is running one.</p><p></p><p>Bottom line is that I welcome the variety of options, and I especially welcome options from a company like Goodman Games who has turned out a lot of really fun stuff over the years.</p></blockquote><p></p>
[QUOTE="Rel, post: 5494940, member: 99"] I totally disagree with the notion that there are too many rulesets out there. I mean yeah, a lot of them are not aligned with my particular set of tastes (which is not to say that they are crap, though some of them may be). But that's fine because not everybody has my set of tastes. I have had the chance to play a ton of different systems over the last 4 or 5 years and I'm seeing some really innovative design. Many systems I've only played once and don't care to play again. It's all good. If there are people out there who are saying, "I only want to play this one system and if I can't play that then I'm not going to play anything." then that's their right to take that position. It may keep them from gaming and I think it's a bit silly, but hey, different strokes. Personally I like having the right tool for the job. And that requires having a broad selection of tools. I've got games I prefer for regular campaign play (4e D&D, Savage Worlds), games I prefer at Game Days for one-shots (Old School Hack, Dread) and games that we can turn to when other plans fall through or we don't have something already prepared (Fiasco). And there are lots of others out there too that I like to play once in a while if I know a really awesome GM is running one. Bottom line is that I welcome the variety of options, and I especially welcome options from a company like Goodman Games who has turned out a lot of really fun stuff over the years. [/QUOTE]
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