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Dungeon Crawl Classics RPG from Goodman Games
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<blockquote data-quote="fireinthedust" data-source="post: 5496745" data-attributes="member: 51930"><p>Lisa Stevens (I think) mentioned that Paizo did their own game because they were annoyed that they'd spent at least $1000000 on art for Dungeon and Dragon that, thanks to WOTC, they couldn't use. In part, other reasons notwithstanding.</p><p></p><p>Goodman Games, I believe, has every right to create their own game because they'll be writing the modules for that game. Even if they never did another module for a different company, they pride themselves on their adventures. Enough so, I might add, that they are one of the most recognizable names in the rpg market. </p><p></p><p>Would you, if you'd invested so much time and money, and personal energy, in a company want to base it on the (basically) whims of an unaffiliated company?</p><p></p><p>If they do their own game, they don't have to worry about Hasbro being sold *tomorrow*, no notice, and D&D going into 5th edition. </p><p></p><p>They're big enough they can pull this off. And they won't make another "Paizo", because Paizo is unique, lovely, and frankly Paizo is Paizo. </p><p></p><p>Goodman Games is someone else: they'll get to be Goodman Games, and make DCC the way they would if they'd designed their own rules system.</p><p></p><p>If DCCrpg is fantastic (and I haven't seen it; and while I expect it will be, I'll reserve judgement until I see it), THEN we'll see. But the kind of people who liked their adventures will likely enjoy the RPG anyway, as it'll likely appeal to their tastes. If not, it'll be a good example of game design.</p><p></p><p>If not, we'll see what they turn to. Frankly, they could do Pathfinder, or 3.5, or any rule set fairly well.</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5496745, member: 51930"] Lisa Stevens (I think) mentioned that Paizo did their own game because they were annoyed that they'd spent at least $1000000 on art for Dungeon and Dragon that, thanks to WOTC, they couldn't use. In part, other reasons notwithstanding. Goodman Games, I believe, has every right to create their own game because they'll be writing the modules for that game. Even if they never did another module for a different company, they pride themselves on their adventures. Enough so, I might add, that they are one of the most recognizable names in the rpg market. Would you, if you'd invested so much time and money, and personal energy, in a company want to base it on the (basically) whims of an unaffiliated company? If they do their own game, they don't have to worry about Hasbro being sold *tomorrow*, no notice, and D&D going into 5th edition. They're big enough they can pull this off. And they won't make another "Paizo", because Paizo is unique, lovely, and frankly Paizo is Paizo. Goodman Games is someone else: they'll get to be Goodman Games, and make DCC the way they would if they'd designed their own rules system. If DCCrpg is fantastic (and I haven't seen it; and while I expect it will be, I'll reserve judgement until I see it), THEN we'll see. But the kind of people who liked their adventures will likely enjoy the RPG anyway, as it'll likely appeal to their tastes. If not, it'll be a good example of game design. If not, we'll see what they turn to. Frankly, they could do Pathfinder, or 3.5, or any rule set fairly well. [/QUOTE]
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