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Dungeon Crawl Classics What is cool to you from a player perspective?
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<blockquote data-quote="Voadam" data-source="post: 9831442" data-attributes="member: 2209"><p>Had our first game last night, we got partway through the funnel.</p><p></p><p>I had fun with my group.</p><p></p><p>I am familiar with a bunch of modules and the 70s gonzo S&S tones but not the specifics of the rules and had not read the core book pdf beforehand.</p><p></p><p>The DM had a stack of predone four by four starting character sheets from which I drew a sheet randomly. He explained how it is close to simplified 3e with luck added and we picked names and started to work on characterizations.</p><p></p><p>He was using a print module and reading the boxed text straight.</p><p></p><p>The setup was unclear on if it was telling us we were all naturally motivated to jump into crazy danger or supernaturally prompted to do so and if so when that would drop or to what extent it should be there for roleplay and purposes of making choices.</p><p></p><p>I was a bit annoyed that it started off with us buying rations for an unknown duration journey, I was ready to go with just the starting gear and making things work with just a chisel and a torch.</p><p></p><p>Some random death from die rolls, no decision making on our part. My two characters I had built up roleplay characterization for in play died this way. Alberto the dwarven chest-maker and Alejandro the guild beggar. My friend Albert’s dwarven chest maker inherited Alberto’s 10 pounds of good wood and swore to avenge his brother’s death.</p><p></p><p>My woodcutter Andrew, with the best stats, died from scouting, poking just his head into a sleeping giant’s room looking for guard beasts before entering he saw one who grabbed him, yanked him in, and consumed him before I could act. No save to spend my 14 luck on.</p><p></p><p>This left me with my hunter Aaron who is dumb (int 5) and not personable (personality 8) but started with six hp while my others started with one or two.</p><p></p><p>As Aaron I kept suggesting terrible plan ideas that would never work.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9831442, member: 2209"] Had our first game last night, we got partway through the funnel. I had fun with my group. I am familiar with a bunch of modules and the 70s gonzo S&S tones but not the specifics of the rules and had not read the core book pdf beforehand. The DM had a stack of predone four by four starting character sheets from which I drew a sheet randomly. He explained how it is close to simplified 3e with luck added and we picked names and started to work on characterizations. He was using a print module and reading the boxed text straight. The setup was unclear on if it was telling us we were all naturally motivated to jump into crazy danger or supernaturally prompted to do so and if so when that would drop or to what extent it should be there for roleplay and purposes of making choices. I was a bit annoyed that it started off with us buying rations for an unknown duration journey, I was ready to go with just the starting gear and making things work with just a chisel and a torch. Some random death from die rolls, no decision making on our part. My two characters I had built up roleplay characterization for in play died this way. Alberto the dwarven chest-maker and Alejandro the guild beggar. My friend Albert’s dwarven chest maker inherited Alberto’s 10 pounds of good wood and swore to avenge his brother’s death. My woodcutter Andrew, with the best stats, died from scouting, poking just his head into a sleeping giant’s room looking for guard beasts before entering he saw one who grabbed him, yanked him in, and consumed him before I could act. No save to spend my 14 luck on. This left me with my hunter Aaron who is dumb (int 5) and not personable (personality 8) but started with six hp while my others started with one or two. As Aaron I kept suggesting terrible plan ideas that would never work. [/QUOTE]
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