Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics What is cool to you from a player perspective?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Distracted DM" data-source="post: 9890625" data-attributes="member: 6894926"><p>Whenever I see peoples' only experience with DCC is having played through a funnel, I know they didn't get a good view of the actual game. Funnel characters are level 0's- they can't do much!</p><p></p><p>My intro to DCC was a 2hr one-shot with level 3 premade characters at the GAMA trade show, by Good Games' own people. How much more fun is the game when you get to actually engage with the vast majority of the ruleset? Very. You get to use mighty deeds, you get to cast magic- you get to actually (probably) survive getting knocked out in a fight!</p><p></p><p>DCC's core rules say (IIRC) if a character gets brought to 0HP, it takes a number of rounds equal to their level to bleed out/die. So level 0, instadeath. A level 1 character has 1 round for their allies to patch them up, level 2 has 2 rounds, etc. And most importantly, when the fight is over and your companions roll you over, you make a luck check to see if you weren't actually slain, you were just knocked unconscious and it turns out you're not dead!</p><p></p><p>Once your character gets a couple levels under their belt, they're much less likely to die.</p><p></p><p>Not only that, but the Lankhmar supplement has heroic rules that make characters a bit more sword-and-sorcery tough- it even skips the funnel entirely.</p><p></p><p>The DCC book heavily suggests that you play through the funnel to start a campaign- and it's probably right, that is a fun way of forming a party, it gives them a shared narrative on why they all came together in the first place. BUT I think it should include some additional advice <strong>to pitch the game to new players: run a one-shot with level 2 or 3 characters.</strong></p><p><em>This is literally how Goodman Games showcases their games at tabletop trade shows! Why not suggest it for your player base?!</em></p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9890625, member: 6894926"] Whenever I see peoples' only experience with DCC is having played through a funnel, I know they didn't get a good view of the actual game. Funnel characters are level 0's- they can't do much! My intro to DCC was a 2hr one-shot with level 3 premade characters at the GAMA trade show, by Good Games' own people. How much more fun is the game when you get to actually engage with the vast majority of the ruleset? Very. You get to use mighty deeds, you get to cast magic- you get to actually (probably) survive getting knocked out in a fight! DCC's core rules say (IIRC) if a character gets brought to 0HP, it takes a number of rounds equal to their level to bleed out/die. So level 0, instadeath. A level 1 character has 1 round for their allies to patch them up, level 2 has 2 rounds, etc. And most importantly, when the fight is over and your companions roll you over, you make a luck check to see if you weren't actually slain, you were just knocked unconscious and it turns out you're not dead! Once your character gets a couple levels under their belt, they're much less likely to die. Not only that, but the Lankhmar supplement has heroic rules that make characters a bit more sword-and-sorcery tough- it even skips the funnel entirely. The DCC book heavily suggests that you play through the funnel to start a campaign- and it's probably right, that is a fun way of forming a party, it gives them a shared narrative on why they all came together in the first place. BUT I think it should include some additional advice [B]to pitch the game to new players: run a one-shot with level 2 or 3 characters.[/B] [I]This is literally how Goodman Games showcases their games at tabletop trade shows! Why not suggest it for your player base?![/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Crawl Classics What is cool to you from a player perspective?
Top