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Dungeon Crawl Classics
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<blockquote data-quote="Neuroglyph" data-source="post: 6455510" data-attributes="member: 85633"><p><strong>5 out of 5 rating for Dungeon Crawl Classics</strong></p><p></p><p>Having played through the “old school” era of D&D, as well as numerous other fantasy RPG systems over the years, I can definitely say that Dungeon Crawl Classics RPG pushes all the right buttons for recreating that nostalgic feel of heroic fantasy games from the 70s and 80s. And while I am definitely a 4E fan at heart, I must admit I want to run a mini-campaign or two of DCC RPG for my gaming groups, just for the sheer fun of early edition swords and sorcery roleplaying. What I really appreciate is that the authors created the old edition experience, but with some surprising and interesting mechanics that make every character feel special as part of an adventuring group. And some of the new mechanics really add a horror element to the heroic fantasy which you find quite prevalent in novels of the genre since Howard’s Conan first started hacking up demons and undead wizards decades ago. And I can respect the unapologetic mindset to the game. It’s “old school”, like it or leave it, but they made it fun enough that I think a lot of D&D gamers would like it, regardless of edition. It certainly isn’t trying to market to all D&D and fantasy gamers of every edition, but then again, DCC RPG seems to know what it is and makes no buts about it. The authors really brought together a complete package in one book – a player’s guide, a spell compendium, a monster manual, and a GM guide, plus a couple modules thrown in for free! So whether you buy the hardbound or PDF, you are ready to head off on a grand quest to slay horrible monsters, discover strange new places, and grab all the gold you can carry!</p></blockquote><p></p>
[QUOTE="Neuroglyph, post: 6455510, member: 85633"] [b]5 out of 5 rating for Dungeon Crawl Classics[/b] Having played through the “old school” era of D&D, as well as numerous other fantasy RPG systems over the years, I can definitely say that Dungeon Crawl Classics RPG pushes all the right buttons for recreating that nostalgic feel of heroic fantasy games from the 70s and 80s. And while I am definitely a 4E fan at heart, I must admit I want to run a mini-campaign or two of DCC RPG for my gaming groups, just for the sheer fun of early edition swords and sorcery roleplaying. What I really appreciate is that the authors created the old edition experience, but with some surprising and interesting mechanics that make every character feel special as part of an adventuring group. And some of the new mechanics really add a horror element to the heroic fantasy which you find quite prevalent in novels of the genre since Howard’s Conan first started hacking up demons and undead wizards decades ago. And I can respect the unapologetic mindset to the game. It’s “old school”, like it or leave it, but they made it fun enough that I think a lot of D&D gamers would like it, regardless of edition. It certainly isn’t trying to market to all D&D and fantasy gamers of every edition, but then again, DCC RPG seems to know what it is and makes no buts about it. The authors really brought together a complete package in one book – a player’s guide, a spell compendium, a monster manual, and a GM guide, plus a couple modules thrown in for free! So whether you buy the hardbound or PDF, you are ready to head off on a grand quest to slay horrible monsters, discover strange new places, and grab all the gold you can carry! [/QUOTE]
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