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Dungeon Crawl... how do you do it?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5065788" data-attributes="member: 82106"><p>In terms of mapping for the table top we always just use a battlemat and wet erase markers. We might also have some props to put on the map instead of just drawing certain things. So maybe an altar is represented by a little model I happen to have, or a chest might be a little miniature chest, etc. We have figures for monsters, though sometimes they end up being dice or whatever if we don't have enough.</p><p></p><p>In terms of more "strategic" mapping the players usually designate one character as the mapper. The player of that PC will draw a map on graph paper if they want to. This isn't usually needed if the dungeon is pretty limited in size like KotS but it works well for huge maze-like areas or overland.</p><p></p><p>As far as vision goes just draw in whatever the PCs can see in a tactical situation. If they can't see it, then don't draw it right away. Once in a while its convenient to draw in a few things the PCs can reasonably extrapolate just to get it all done and set up so don't obsess about it. In some cases the PCs really cannot see much and they may really only know there's a wall next to them or a doorway in front of them with darkness on the other side.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5065788, member: 82106"] In terms of mapping for the table top we always just use a battlemat and wet erase markers. We might also have some props to put on the map instead of just drawing certain things. So maybe an altar is represented by a little model I happen to have, or a chest might be a little miniature chest, etc. We have figures for monsters, though sometimes they end up being dice or whatever if we don't have enough. In terms of more "strategic" mapping the players usually designate one character as the mapper. The player of that PC will draw a map on graph paper if they want to. This isn't usually needed if the dungeon is pretty limited in size like KotS but it works well for huge maze-like areas or overland. As far as vision goes just draw in whatever the PCs can see in a tactical situation. If they can't see it, then don't draw it right away. Once in a while its convenient to draw in a few things the PCs can reasonably extrapolate just to get it all done and set up so don't obsess about it. In some cases the PCs really cannot see much and they may really only know there's a wall next to them or a doorway in front of them with darkness on the other side. [/QUOTE]
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Dungeon Crawl... how do you do it?
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