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Dungeon crawl skirmishes: DESCENT vs. DDM
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<blockquote data-quote="Shortman McLeod" data-source="post: 3808369" data-attributes="member: 53748"><p>I don't know that that's necessarily a bad thing. What's nice about board games is that even if some of them take a long time to play (5-6 hours or whatever) they are very tightly controlled. There are clear, defined rules that cover every possible situation that could arise in the game. They are thus a lot easier to play for a long time than an RPG, which either requires (a) mastery of 1,000 pages of rules on the part of the DM or (b) a DM who just "wings it" (at which point you have to ask if you're really playing a game at all) or (c) players and a DM willing to have the game grind to a halt while everyone flips through their copy of the PHB looking for obscure rule #415.</p><p></p><p>I guess my point is, I don't mind playing a good board game that takes 5-6 hours. What I don't like (anymore) are RPG sessions that drag on that long. At least the ones I've been in. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> </p><p></p><p></p><p></p><p>Hmmm. This is an excellent point; my impression is that in DDM all you do is fight (which is, obviously, the point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). But without treasure and skills and all that other goodness . . . </p><p></p><p></p><p></p><p>I'm assuming you're alluding to Descent here. Does the Overlord have "greater resources but constrained tactics"? If so, what does this mean, exactly? One thing I find appealing about Descent is the notion that the Overlord is, essentially, a player as well, just playing on the "other side". He is trying his damnedest to kill the players, but cannot necessarily succeed, since his resources, like the players', are limited. Am I reading it right? (I would be totally turned off if the Overlord in Descent was simply a "referee", like in an RPG).</p></blockquote><p></p>
[QUOTE="Shortman McLeod, post: 3808369, member: 53748"] I don't know that that's necessarily a bad thing. What's nice about board games is that even if some of them take a long time to play (5-6 hours or whatever) they are very tightly controlled. There are clear, defined rules that cover every possible situation that could arise in the game. They are thus a lot easier to play for a long time than an RPG, which either requires (a) mastery of 1,000 pages of rules on the part of the DM or (b) a DM who just "wings it" (at which point you have to ask if you're really playing a game at all) or (c) players and a DM willing to have the game grind to a halt while everyone flips through their copy of the PHB looking for obscure rule #415. I guess my point is, I don't mind playing a good board game that takes 5-6 hours. What I don't like (anymore) are RPG sessions that drag on that long. At least the ones I've been in. :( Hmmm. This is an excellent point; my impression is that in DDM all you do is fight (which is, obviously, the point :) ). But without treasure and skills and all that other goodness . . . I'm assuming you're alluding to Descent here. Does the Overlord have "greater resources but constrained tactics"? If so, what does this mean, exactly? One thing I find appealing about Descent is the notion that the Overlord is, essentially, a player as well, just playing on the "other side". He is trying his damnedest to kill the players, but cannot necessarily succeed, since his resources, like the players', are limited. Am I reading it right? (I would be totally turned off if the Overlord in Descent was simply a "referee", like in an RPG). [/QUOTE]
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