Evenglare
Adventurer
Hey guys, so I've rekindled my lover with the Phantasy Star Online series, specifically Phantasy Star 0 for DS. This got me hyped to make a homebrew for the series. However I don't really care about the roleplaying aspects of the game. Let's face it, it's a loot game. That's the reason why it's so addicting. Now I was thinking, what system could I possibly pair this with to get that loot type feeling.
I know 3.5/pathfinder is the obvious choice, but it just has such a heavy back end with rules I would not use because, again I just want a loot collecting game. 4e has a great system for combat heavy games, but the AEDU system doesn't necessarily fit the feel of phantasy star. I really would like a system that uses TP (basically MP) to power special attacks and techniques.
I think numenera would be a perfect fit, hell, even the game facilitates a 3 class system that has a very similar feel, but the cypher system revolves around single use items and a combat system that just doesn't seem to cut it with the loot aspect. So is there a simple game system out there that facilitates this? Should I just buckle down an create a new system or modified d20 system from the ground up or is there something else?
I know 3.5/pathfinder is the obvious choice, but it just has such a heavy back end with rules I would not use because, again I just want a loot collecting game. 4e has a great system for combat heavy games, but the AEDU system doesn't necessarily fit the feel of phantasy star. I really would like a system that uses TP (basically MP) to power special attacks and techniques.
I think numenera would be a perfect fit, hell, even the game facilitates a 3 class system that has a very similar feel, but the cypher system revolves around single use items and a combat system that just doesn't seem to cut it with the loot aspect. So is there a simple game system out there that facilitates this? Should I just buckle down an create a new system or modified d20 system from the ground up or is there something else?