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Dungeon Crawls - How much is too much?
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<blockquote data-quote="der_kluge" data-source="post: 584296" data-attributes="member: 945"><p>I really like Seasong's suggestion. I think breaking the crawl into defined sections is the way to go. Great concept.</p><p></p><p>I probably wasn't entirely clear, but when I mentioned "Isle of Dread", it's really more like "Continent of Dread", and any civilization they are liable to run across might be that of Lizardmen, or Gripplis, or whatever; no humans, elves, or any of that. All of the languages will be foreign, and gold and other coins will be essentially worthless.</p><p></p><p>So, what I imagine will happen is that the PCs will abandon their material wealth in search of utility. They will certainly trade with the villages of monstrous races, but will have to find the right things to trade, or can perform quests for them in exchange for services.</p><p></p><p>Diaglo, what's so special about module DL1?</p><p></p><p>Kenjib, I read through that book last night as a matter of fact. What a load of crap that thing is. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Some of it is interesting, but a vast majority of it is kind of like "wtf?"</p></blockquote><p></p>
[QUOTE="der_kluge, post: 584296, member: 945"] I really like Seasong's suggestion. I think breaking the crawl into defined sections is the way to go. Great concept. I probably wasn't entirely clear, but when I mentioned "Isle of Dread", it's really more like "Continent of Dread", and any civilization they are liable to run across might be that of Lizardmen, or Gripplis, or whatever; no humans, elves, or any of that. All of the languages will be foreign, and gold and other coins will be essentially worthless. So, what I imagine will happen is that the PCs will abandon their material wealth in search of utility. They will certainly trade with the villages of monstrous races, but will have to find the right things to trade, or can perform quests for them in exchange for services. Diaglo, what's so special about module DL1? Kenjib, I read through that book last night as a matter of fact. What a load of crap that thing is. :) Some of it is interesting, but a vast majority of it is kind of like "wtf?" [/QUOTE]
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