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Dungeon Crawls - How much is too much?
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<blockquote data-quote="cbatt" data-source="post: 584877" data-attributes="member: 1563"><p>If you have the patience to try and find them, you may want to look for FAQ/Walkthroughs for the following older PC games:</p><p></p><p><strong>- Dark Heart of Uukrul</strong></p><p><strong>- Ultima Underworld: The Stygian Abyss</strong></p><p><strong>- Ultima Underworld 2: Labyrinth of Worlds</strong></p><p></p><p>They are dungeon crawls but are full of things to keep the player interested - also, they are not especially hack-n-slashy type PC games. They each have great backstories and involving gameplay. Strong examples of Dungeon Crawls, imho.</p><p></p><p>Some of the highpoints are the enclaves of friendly/neutral folks who somehow survive in these environments. And not just humanoid monsters, but actual human (and other PC race) settlements (possibly trapped or imprisoned). As mentioned above, this gives the PCs a necessary break in the action and allows them to play with resource management as well as have actual interactions.</p><p></p><p>If you go this route, make sure that these enclaves are meaningful to the plot, not just a place to spend loot and go on power-levelling sub quests (like in many computer games).</p><p></p><p>Also, odd stuff unrelated to the main storyline is a great way to break up the monotony. Example: They're exploring the temple complex avoiding lizardmen and such, slap in an encounter with the chatty spirit of a lesser priest of the temple's former order - it doesn't do anything, and it's not malevolent, but it gets in the party's way (etc...). It sounds obvious, but is easily overlooked.</p><p></p><p>OH... and as I was writing this, and before I forget, another fantastic dungeon crawl is an old ODnD adventure: <strong>B4 - The Lost City</strong>. Great example of how to have enclaves, not to mention a full-blown underground cavern containing a town of freaky mask wearing degenerate humans.</p></blockquote><p></p>
[QUOTE="cbatt, post: 584877, member: 1563"] If you have the patience to try and find them, you may want to look for FAQ/Walkthroughs for the following older PC games: [b]- Dark Heart of Uukrul - Ultima Underworld: The Stygian Abyss - Ultima Underworld 2: Labyrinth of Worlds[/b] They are dungeon crawls but are full of things to keep the player interested - also, they are not especially hack-n-slashy type PC games. They each have great backstories and involving gameplay. Strong examples of Dungeon Crawls, imho. Some of the highpoints are the enclaves of friendly/neutral folks who somehow survive in these environments. And not just humanoid monsters, but actual human (and other PC race) settlements (possibly trapped or imprisoned). As mentioned above, this gives the PCs a necessary break in the action and allows them to play with resource management as well as have actual interactions. If you go this route, make sure that these enclaves are meaningful to the plot, not just a place to spend loot and go on power-levelling sub quests (like in many computer games). Also, odd stuff unrelated to the main storyline is a great way to break up the monotony. Example: They're exploring the temple complex avoiding lizardmen and such, slap in an encounter with the chatty spirit of a lesser priest of the temple's former order - it doesn't do anything, and it's not malevolent, but it gets in the party's way (etc...). It sounds obvious, but is easily overlooked. OH... and as I was writing this, and before I forget, another fantastic dungeon crawl is an old ODnD adventure: [b]B4 - The Lost City[/b]. Great example of how to have enclaves, not to mention a full-blown underground cavern containing a town of freaky mask wearing degenerate humans. [/QUOTE]
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