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Dungeon Delver and Blindsight Revisited
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<blockquote data-quote="cptg1481" data-source="post: 982102" data-attributes="member: 5360"><p><strong>OK Here's my solution</strong></p><p></p><p>I have a similar problem in my campaign and after reading up on the BLINDSIGHT ability and the PrC I have come to the flowing conclusion. </p><p></p><p>The ability is way to powerful if it is both unlimited in its scope, by the type of sense associated with the delver’s ability to detect invisible creatures or its duration/uses per day.</p><p></p><p>So I have changed it to reflect a little more balance and I’ll ask my delver to choose one of the following options for the way he wants his BLINDSIGHT to work.</p><p></p><p>NOTE: I have taken scent out of the choices for the methods of how he wants his ability to work because it is an available FEAT in the DMG.</p><p></p><p>The player can have it work any one of the following ways:</p><p></p><p></p><p>Option 1:</p><p></p><p>This is a conglomeration of all of his senses to include the sixth sense we all have that alerts us to danger. He has developed over his time in the darkness the ability to sense the location of enemies in absolute darkness and when they are invisible etc. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. </p><p></p><p>Advantages: It is virtually impossible for any enemies to circumvent this ability since it uses a conglomeration of all of his senses to gather information. </p><p></p><p>Limitations: This is very taxing and while it may appear second nature to the delver it would be impossible to remain in this heightened state of attenuation for long periods of time. Therefore the delver can only use the ability one time per day for every two levels in the PrC with duration of up to 10 minutes per use. Does not detect ethereal creatures/objects. </p><p></p><p></p><p>Option 2:</p><p></p><p>Keen Hearing. This option represents that the delver having lived so long in the darkness has developed his hearing to the point of being able to locate enemies by the sounds they make while moving, fighting, and even breathing. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. </p><p></p><p>Advantages: It is always on and active</p><p></p><p>Limitations: The nature of this method of detection requires hearing and any natural (move silently) or magical silence (spell) negates it. Does not detect ethereal creatures/objects. </p><p></p><p></p><p>Option 3:</p><p></p><p>Echolocation. This option was honed and developed over his time in the darkness as a method of locating enemies and objects in the absolute darkness of the under-dark. The delver emits a shrill cry that them bounces off of objects and reveals their locations to him. The delver can tell living from non-living objects and their relative size. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. </p><p></p><p>Advantages: It can be used at will.</p><p></p><p>Limitations: This cannot be used underwater. It will not discern undead from other non-living material. It does not discriminate between friend and foe. Does not detect ethereal creatures/objects. </p><p></p><p>Option 4:</p><p></p><p>Temmorsense. This is the ability to detect enemies by the vibrations they make by moving or fighting when in contact with the ground. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. </p><p></p><p>Advantages: It is always on and active.</p><p></p><p>Limitations: The enemy has to be in contact with the ground and on the same surface as the delver. If there is a difference of more than 5’+/- in elevation between the delver and the enemy the enemies exact location remains uncertain. In that case the delver does know his general direction and approximate distance. It does not detect flying/ethereal creatures/objects. </p><p></p><p></p><p></p><p>I think that this is a fair and balanced proposal that keeps the flavor of the class without making the delver virtually impervious to the stealth of certain enemies.</p></blockquote><p></p>
[QUOTE="cptg1481, post: 982102, member: 5360"] [b]OK Here's my solution[/b] I have a similar problem in my campaign and after reading up on the BLINDSIGHT ability and the PrC I have come to the flowing conclusion. The ability is way to powerful if it is both unlimited in its scope, by the type of sense associated with the delver’s ability to detect invisible creatures or its duration/uses per day. So I have changed it to reflect a little more balance and I’ll ask my delver to choose one of the following options for the way he wants his BLINDSIGHT to work. NOTE: I have taken scent out of the choices for the methods of how he wants his ability to work because it is an available FEAT in the DMG. The player can have it work any one of the following ways: Option 1: This is a conglomeration of all of his senses to include the sixth sense we all have that alerts us to danger. He has developed over his time in the darkness the ability to sense the location of enemies in absolute darkness and when they are invisible etc. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. Advantages: It is virtually impossible for any enemies to circumvent this ability since it uses a conglomeration of all of his senses to gather information. Limitations: This is very taxing and while it may appear second nature to the delver it would be impossible to remain in this heightened state of attenuation for long periods of time. Therefore the delver can only use the ability one time per day for every two levels in the PrC with duration of up to 10 minutes per use. Does not detect ethereal creatures/objects. Option 2: Keen Hearing. This option represents that the delver having lived so long in the darkness has developed his hearing to the point of being able to locate enemies by the sounds they make while moving, fighting, and even breathing. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. Advantages: It is always on and active Limitations: The nature of this method of detection requires hearing and any natural (move silently) or magical silence (spell) negates it. Does not detect ethereal creatures/objects. Option 3: Echolocation. This option was honed and developed over his time in the darkness as a method of locating enemies and objects in the absolute darkness of the under-dark. The delver emits a shrill cry that them bounces off of objects and reveals their locations to him. The delver can tell living from non-living objects and their relative size. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. Advantages: It can be used at will. Limitations: This cannot be used underwater. It will not discern undead from other non-living material. It does not discriminate between friend and foe. Does not detect ethereal creatures/objects. Option 4: Temmorsense. This is the ability to detect enemies by the vibrations they make by moving or fighting when in contact with the ground. The range is 20’ to start as in the PrC description and increases to 40’ later in the delver’s progression. Advantages: It is always on and active. Limitations: The enemy has to be in contact with the ground and on the same surface as the delver. If there is a difference of more than 5’+/- in elevation between the delver and the enemy the enemies exact location remains uncertain. In that case the delver does know his general direction and approximate distance. It does not detect flying/ethereal creatures/objects. I think that this is a fair and balanced proposal that keeps the flavor of the class without making the delver virtually impervious to the stealth of certain enemies. [/QUOTE]
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