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<blockquote data-quote="Rubik_the_Cube" data-source="post: 6300139" data-attributes="member: 6776275"><p>Thanks for the quick responses guys. I was thinking of sending them plane hopping at the end of this little dungeon. If I treat each level as a single encounter, I would probably only level them up once during the whole thing, even if it was a dozen levels or so. I put tied the gnomes in with demons because gnomes always seemed tricky to me and trickery seems somewhat chaotic. I figured the gnomes didn't intentionally get in bed with the demons, but somewhere, at some time, a gnome got a favor/power/weapon/whatever from a demon then maybe another, and so on until it was time to pay up. </p><p></p><p>It's like borrowing money from the mob. Maybe you can't pay it back and have to help an otherworldly evil get a foothold in the mortal world. You didn't mean for it to happen, but now you're in over your head.</p><p></p><p>So far I've got level 1 drawn up as living quarters, but I don't have anything to really make it that memorable.</p><p>Level 2 I was thinking would be the main brewery. I figured the gnomes could have some traps set up there, maybe some exploding kegs or molotov cocktails.</p><p></p><p>I was thinking that as they go down it would get progressively more "demonic" to make that transition, then maybe slap a portal to another plane at the bottom as was suggested. I don't really know much about the Feywild, I was thinking of having them go to the abyss, but is that more of an Epic thing traditionally?</p><p></p><p>- RtC</p></blockquote><p></p>
[QUOTE="Rubik_the_Cube, post: 6300139, member: 6776275"] Thanks for the quick responses guys. I was thinking of sending them plane hopping at the end of this little dungeon. If I treat each level as a single encounter, I would probably only level them up once during the whole thing, even if it was a dozen levels or so. I put tied the gnomes in with demons because gnomes always seemed tricky to me and trickery seems somewhat chaotic. I figured the gnomes didn't intentionally get in bed with the demons, but somewhere, at some time, a gnome got a favor/power/weapon/whatever from a demon then maybe another, and so on until it was time to pay up. It's like borrowing money from the mob. Maybe you can't pay it back and have to help an otherworldly evil get a foothold in the mortal world. You didn't mean for it to happen, but now you're in over your head. So far I've got level 1 drawn up as living quarters, but I don't have anything to really make it that memorable. Level 2 I was thinking would be the main brewery. I figured the gnomes could have some traps set up there, maybe some exploding kegs or molotov cocktails. I was thinking that as they go down it would get progressively more "demonic" to make that transition, then maybe slap a portal to another plane at the bottom as was suggested. I don't really know much about the Feywild, I was thinking of having them go to the abyss, but is that more of an Epic thing traditionally? - RtC [/QUOTE]
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