Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Promotions/Press
Dungeon Design with RPG Elise | Building Tension in your Dungeons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DNDElise" data-source="post: 9263650" data-attributes="member: 7031810"><p style="text-align: center"><span style="font-size: 22px"><strong>Building Tension in your Dungeons</strong></span></p> <p style="text-align: center">Dungeon Design with RPG Elise</p><p></p><p>I responded to a recent forum post from a new GM trying to figure out what to do about a fire the players unexpectedly started while exploring a building. This immediately had me thinking about building tension and creating obstacles in your TTRPG story to keep the story progressing and the players on their toes. A big part of TTRPGs is telling stories as a group and the GM sets the stage for these stories and provides the twists and turns narratively throughout a game. Stories are boring if there are no obstacles between the players and their goals. If Dorthy and Todo get sucked up into the tornado and the yellow brick road leads straight back home to Kansas, that is not a great story. Figuring out which way to go, evading the hand-slapping, apple throwing trees, and ducking the armies of flying monkies on the way home makes the story worth telling. Same goes with your dungeon design. You have to drop obstacles in the players path so the they aren't kicking down the dungeon front door and walking out with the sunsword that is parked in the umbrella bucket right next to the entrance. In the new GM’s case, the players created their own obstacle, starting the fire. The fire is not only an obstacle, it can be used narratively as a tension builder.</p><p></p><p>Read the rest of the article for free here! <a href="https://www.patreon.com/posts/dungeon-design-98293439" target="_blank">https://www.patreon.com/posts/dungeon-design-98293439</a></p></blockquote><p></p>
[QUOTE="DNDElise, post: 9263650, member: 7031810"] [CENTER][SIZE=6][B]Building Tension in your Dungeons[/B][/SIZE] Dungeon Design with RPG Elise[/CENTER] I responded to a recent forum post from a new GM trying to figure out what to do about a fire the players unexpectedly started while exploring a building. This immediately had me thinking about building tension and creating obstacles in your TTRPG story to keep the story progressing and the players on their toes. A big part of TTRPGs is telling stories as a group and the GM sets the stage for these stories and provides the twists and turns narratively throughout a game. Stories are boring if there are no obstacles between the players and their goals. If Dorthy and Todo get sucked up into the tornado and the yellow brick road leads straight back home to Kansas, that is not a great story. Figuring out which way to go, evading the hand-slapping, apple throwing trees, and ducking the armies of flying monkies on the way home makes the story worth telling. Same goes with your dungeon design. You have to drop obstacles in the players path so the they aren't kicking down the dungeon front door and walking out with the sunsword that is parked in the umbrella bucket right next to the entrance. In the new GM’s case, the players created their own obstacle, starting the fire. The fire is not only an obstacle, it can be used narratively as a tension builder. Read the rest of the article for free here! [URL]https://www.patreon.com/posts/dungeon-design-98293439[/URL] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Promotions/Press
Dungeon Design with RPG Elise | Building Tension in your Dungeons
Top