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<blockquote data-quote="Reynard" data-source="post: 8728078" data-attributes="member: 467"><p>When I do "one and done" dungeons (as opposed to a mega-dungeon for campaign length play) I tend to focus on theme and build out from there. A mad wizard's tower, or the outpost of an invading duergar army, or lava tubes formerly inhabited by a cult of fire elementalists, or whatever. In addition to theme, i usually have an idea or two for a good old fashioned Gygaxian trick -- something weird and wonderful and deadly and rewarding. With those things in mind, I will start building.</p><p></p><p>I am okay with the "Game" part of RPG so I have no compunction about filling the dungeon with things to do -- monsters, puzzles, traps, NPCs and weirdness. It is a game and exploring dungeons is fun -- pants wetting, cold sweat haunted house fun, but still fun.</p><p></p><p>One thing i think it is important to keep in mind is the PC capabilities. Assuming i am designing for my group and I know both the players and the characters, I will create "spotlight" challenges -- a ghost the bard has to record the tale of to set free, a complex arcane machine for the wizard, an irresistible pile of deadly loot for the barbarian-rogue, etc... I want their spells and class abilities to come into play in key ways at least once or twice.</p></blockquote><p></p>
[QUOTE="Reynard, post: 8728078, member: 467"] When I do "one and done" dungeons (as opposed to a mega-dungeon for campaign length play) I tend to focus on theme and build out from there. A mad wizard's tower, or the outpost of an invading duergar army, or lava tubes formerly inhabited by a cult of fire elementalists, or whatever. In addition to theme, i usually have an idea or two for a good old fashioned Gygaxian trick -- something weird and wonderful and deadly and rewarding. With those things in mind, I will start building. I am okay with the "Game" part of RPG so I have no compunction about filling the dungeon with things to do -- monsters, puzzles, traps, NPCs and weirdness. It is a game and exploring dungeons is fun -- pants wetting, cold sweat haunted house fun, but still fun. One thing i think it is important to keep in mind is the PC capabilities. Assuming i am designing for my group and I know both the players and the characters, I will create "spotlight" challenges -- a ghost the bard has to record the tale of to set free, a complex arcane machine for the wizard, an irresistible pile of deadly loot for the barbarian-rogue, etc... I want their spells and class abilities to come into play in key ways at least once or twice. [/QUOTE]
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