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[Dungeon] Dungeon/Polyhedron Goes Monthly
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<blockquote data-quote="Darrin Drader" data-source="post: 584699" data-attributes="member: 7394"><p>Well, its no secret that I'm firmly in Paizo's camp with regards to the magazines, so what I'm about to say probably won't come as any great surprise to anyone.</p><p></p><p>I remember the days when Polyhedron was a poorly designed 2 color cover (3 if you count the white) magazine, with very thin content on the inside. Back in those days I had no way of ever making it to any of the conventions and they weren't about to sanction my home games, so I let the subscription to the RPGA and Polyhedron slip without much thought.</p><p></p><p>Then I a couple years ago I started working as a contractor at WotC and I was reintroduced to Polyhedron. The difference in quality was amazing, and from what everybody there told me, that was mainly due to the work of Erik. The paper thin 2 color covers were replaced with full color glossy covers, the interior was gorgeous, and there was tons of useful content in there. In many ways it was like a mini-Dragon magazine. It was an injustice that it was offered only to RPGA members.</p><p></p><p>Then came the merge with Dungeon, where the quality RPGA stuff was being maintained, but in it too were mini-games! Written by RPG R&D, these have been jaunts into alternate settings with just the right amount of rules content to make the systems workable. Sure, there was a lot left to be fleshed out, but once the core mechanics are settled, everything else becomes variations on a theme. What's more is that these have actually been extremely GOOD! I think Pulp D20 was a 60 page mini-game, and others have weighed in at about 40 pages each. These have covered genres that WotC was otherwise unwilling to explore in that business climate. If you don't have a need for mini-games for your group now, how could you possibly say that you will never have a need for them? Maybe you can use them as a one-off sometime, or even as the basis for an entire campaign.</p><p></p><p>Now, not only do we get to keep the mini-games, but we'll also get a monthly dose of them, and we'll also get adventures for Star Wars and other the other mini-games. I personally think that unless the only thing in D20 land you play is D&D in its strictest form, this combination will be an incredible revision of the magazine.</p><p></p><p>So to sum up my lengthy post, Erik Mona should be applauded for his largely unseen accomplishments and dedication. Hopefully people can go into this new era with an open mind. So far the magazine team has yet to disappoint me (OK... maybe with the exception of Dragon issue 300, but I won't rant about that), and I look forward to seeing this magazine in my mailbox every month.</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 584699, member: 7394"] Well, its no secret that I'm firmly in Paizo's camp with regards to the magazines, so what I'm about to say probably won't come as any great surprise to anyone. I remember the days when Polyhedron was a poorly designed 2 color cover (3 if you count the white) magazine, with very thin content on the inside. Back in those days I had no way of ever making it to any of the conventions and they weren't about to sanction my home games, so I let the subscription to the RPGA and Polyhedron slip without much thought. Then I a couple years ago I started working as a contractor at WotC and I was reintroduced to Polyhedron. The difference in quality was amazing, and from what everybody there told me, that was mainly due to the work of Erik. The paper thin 2 color covers were replaced with full color glossy covers, the interior was gorgeous, and there was tons of useful content in there. In many ways it was like a mini-Dragon magazine. It was an injustice that it was offered only to RPGA members. Then came the merge with Dungeon, where the quality RPGA stuff was being maintained, but in it too were mini-games! Written by RPG R&D, these have been jaunts into alternate settings with just the right amount of rules content to make the systems workable. Sure, there was a lot left to be fleshed out, but once the core mechanics are settled, everything else becomes variations on a theme. What's more is that these have actually been extremely GOOD! I think Pulp D20 was a 60 page mini-game, and others have weighed in at about 40 pages each. These have covered genres that WotC was otherwise unwilling to explore in that business climate. If you don't have a need for mini-games for your group now, how could you possibly say that you will never have a need for them? Maybe you can use them as a one-off sometime, or even as the basis for an entire campaign. Now, not only do we get to keep the mini-games, but we'll also get a monthly dose of them, and we'll also get adventures for Star Wars and other the other mini-games. I personally think that unless the only thing in D20 land you play is D&D in its strictest form, this combination will be an incredible revision of the magazine. So to sum up my lengthy post, Erik Mona should be applauded for his largely unseen accomplishments and dedication. Hopefully people can go into this new era with an open mind. So far the magazine team has yet to disappoint me (OK... maybe with the exception of Dragon issue 300, but I won't rant about that), and I look forward to seeing this magazine in my mailbox every month. [/QUOTE]
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