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[Dungeon] Dungeon/Polyhedron Goes Monthly
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<blockquote data-quote="Thomasson" data-source="post: 586816" data-attributes="member: 4929"><p>I've made this post roughly six times on various boards, and I've made the comment twice, I think (I might be misremembering) in our "Letters" column. But here it is again.</p><p></p><p>Erik, in an earlier post, is dead on. Dungeon was almost killed at the same time Polyhedron was put in line for the guillotine. So now you have it, again, from the Dungeon editor and the Polyhedron editor.</p><p></p><p>I'd also like to respond to the "We're ripping the Dungeon readers off" stuff other folks have been posting. </p><p></p><p>Here's the page breakdown we shoot for in the magazine: 100 pages of Dungeon, 64 pages of Polyhedron. Sometimes I have too much content and we add an extra 16 pages, but we don't like to do that because it costs more, we know we're already packing the issue full of value, and increasing the costs of the magazine generally means it's less healthy. I guess we should have made a bigger deal over adding the extra 16 pages, but we didn't think it was that big a deal. Whoops!</p><p></p><p>Anyway, in the new format, instead of 100 pages of Dungeon content (again, this has been our goal all along) over a two-month period, you instead get (surprise!) 100 pages of Dungeon content over a two-month period. If you're a subscriber, you get 116 pages of content over a two-month period. In addition, instead of getting 64 pages of Polyhedron content over a two-month period, you instead get 100 pages over a two-month period. </p><p></p><p>All told, that's an increase of 36 pages over two months, 52 pages if you're a subscriber.</p><p></p><p>I hope this clears up some of the confusion. I'm not even getting into our ad counts and how much more edit we include in an issue than your "typical" football magazine, nor the odd comparison between football and golf (two distinctly different sports that don't apply to one another, although football-golf would be a sporting event I'd pay to see), and Dungeon, a D&D magazine, and Polyhedron, a d20 magazine. We know that the vast majority of our readers have figured out that Polyhedron content can virtually all be imported into a D&D campaign.</p></blockquote><p></p>
[QUOTE="Thomasson, post: 586816, member: 4929"] I've made this post roughly six times on various boards, and I've made the comment twice, I think (I might be misremembering) in our "Letters" column. But here it is again. Erik, in an earlier post, is dead on. Dungeon was almost killed at the same time Polyhedron was put in line for the guillotine. So now you have it, again, from the Dungeon editor and the Polyhedron editor. I'd also like to respond to the "We're ripping the Dungeon readers off" stuff other folks have been posting. Here's the page breakdown we shoot for in the magazine: 100 pages of Dungeon, 64 pages of Polyhedron. Sometimes I have too much content and we add an extra 16 pages, but we don't like to do that because it costs more, we know we're already packing the issue full of value, and increasing the costs of the magazine generally means it's less healthy. I guess we should have made a bigger deal over adding the extra 16 pages, but we didn't think it was that big a deal. Whoops! Anyway, in the new format, instead of 100 pages of Dungeon content (again, this has been our goal all along) over a two-month period, you instead get (surprise!) 100 pages of Dungeon content over a two-month period. If you're a subscriber, you get 116 pages of content over a two-month period. In addition, instead of getting 64 pages of Polyhedron content over a two-month period, you instead get 100 pages over a two-month period. All told, that's an increase of 36 pages over two months, 52 pages if you're a subscriber. I hope this clears up some of the confusion. I'm not even getting into our ad counts and how much more edit we include in an issue than your "typical" football magazine, nor the odd comparison between football and golf (two distinctly different sports that don't apply to one another, although football-golf would be a sporting event I'd pay to see), and Dungeon, a D&D magazine, and Polyhedron, a d20 magazine. We know that the vast majority of our readers have figured out that Polyhedron content can virtually all be imported into a D&D campaign. [/QUOTE]
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