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[Dungeon] Dungeon/Polyhedron Goes Monthly
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<blockquote data-quote="BryonD" data-source="post: 595304" data-attributes="member: 957"><p>Ok, he is my 22 year veteran response.</p><p></p><p>Maybe you can not. To me it was not that Dungeon was leaking incredible game value from every page. If that was the case, I would still plan to buy it under the new plan. But my perception of the value that was there exceeded the price I was paying.</p><p></p><p>That value did not come from running adventures out of the magazine. (which, with VERY rare exception, I never did). It came from the mish mash of inspiration. I might find a map in one adverture that fit perfectly in the story I was currently running. Or, I might just like a map so much that I would start trying to think of new ways to use that map in a future story. I might just like a character's name. Maybe there was a cool new magic item. Maybe a given NPC was really interesting to me and would become an NPC in my game. Maybe a plot device would strike me as cool. I never really knew what to expect.</p><p></p><p>And often it was more vague than any of that. I would read an issue and find myself inspired with an idea that did not clearly relate to anything in the magazine. The magazine just started a bit of an idea that goes out on a tanget and becomes something else all together.</p><p></p><p>Easily less than 10% of the stuff I come up with can be attributed to Dungeon. I have no even slight worries that my game will continue to cruise along, now that I won't have it any more. But that ten percent, combined with the simple pleasure of reading the adventures, made it worthwhile to me at the old price.</p><p></p><p>It is better than modules (which I nearly never buy) because small pieces of story from a variety of authors almost always provides more nuggets of inspiration than one story from one author.</p><p></p><p>Honestly, asking why you should find any value in Dungeon when you can create your own modules strikes me as akin to Robert Jordan asking why he should read fantasy or Stephen King asking why he should read horror. Now, if the prices for these books suddenly jumped way up, I would understand why they might decide to quit.</p></blockquote><p></p>
[QUOTE="BryonD, post: 595304, member: 957"] Ok, he is my 22 year veteran response. Maybe you can not. To me it was not that Dungeon was leaking incredible game value from every page. If that was the case, I would still plan to buy it under the new plan. But my perception of the value that was there exceeded the price I was paying. That value did not come from running adventures out of the magazine. (which, with VERY rare exception, I never did). It came from the mish mash of inspiration. I might find a map in one adverture that fit perfectly in the story I was currently running. Or, I might just like a map so much that I would start trying to think of new ways to use that map in a future story. I might just like a character's name. Maybe there was a cool new magic item. Maybe a given NPC was really interesting to me and would become an NPC in my game. Maybe a plot device would strike me as cool. I never really knew what to expect. And often it was more vague than any of that. I would read an issue and find myself inspired with an idea that did not clearly relate to anything in the magazine. The magazine just started a bit of an idea that goes out on a tanget and becomes something else all together. Easily less than 10% of the stuff I come up with can be attributed to Dungeon. I have no even slight worries that my game will continue to cruise along, now that I won't have it any more. But that ten percent, combined with the simple pleasure of reading the adventures, made it worthwhile to me at the old price. It is better than modules (which I nearly never buy) because small pieces of story from a variety of authors almost always provides more nuggets of inspiration than one story from one author. Honestly, asking why you should find any value in Dungeon when you can create your own modules strikes me as akin to Robert Jordan asking why he should read fantasy or Stephen King asking why he should read horror. Now, if the prices for these books suddenly jumped way up, I would understand why they might decide to quit. [/QUOTE]
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