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[Dungeon] Dungeon/Polyhedron Goes Monthly
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<blockquote data-quote="jonrog1" data-source="post: 596006" data-attributes="member: 189"><p>What value is there in <em>Dungeon</em>? All the DM's with a day job, raise your hands -- ah, I see you already did.</p><p></p><p>Anyway, as one of the earlier, more vocal supporters of modern and off-genre D20, I applaud the Poly/Dungeon flip-flop. Our hobby was <em>dying</em>. If you didn't do the D&D dance, you were off on another gaming system, splitting the market, learning a new set of rules for every genre ... madness. And the entire hobby, for the casual gamer, had the image of D&D or nothing. Your average shmoe in a bookstore (a bookstore, not the FLGS) had no idea great systems like RIFTS, SHADOWRUN, etc. even existed. If our hobby picks up one extra gamer because they see PULP ADVENTURES, or another mini, I say yay.</p><p></p><p>I was in a Barnes&Noble a few months back, saw a kid about 14 pick up <em>Dungeon</em>, start to put it back, then notice the Mecha game on the back. He bought the mag. Not a big thing, but I was infinitely pleased at the moment.</p><p></p><p>So, balance out the possible addition of off-genre players, the added value for those of us who like off-genre gaming (I often borrow rules if not the entire mini-game) vs. the loss of value for those who want just D&D adventures. </p><p></p><p>And for that side of the equation, I have to ask -- how many adventures are we losing per year with the altered format? What is it now? Roughly four adventures per issue, 6 times a year -- 24 adventures. Say 30 adventures a year before the Poly days. Alternating formats, say two adventures in the short issues, four in the long, 12 times a year -- roughly 28 adventures. If you never read <em>Dungeon</em> this doesn't matter. But if you're leaving <em>Dungeon</em> because of some sort of "loss of value" ... was ANYONE on the PLANET using every adventure in every issue of Dungeon they got? Or, if you were just using them for inspiration, will the presence of some two dozen inspiring adventures and ideas not have roughtly the same value as thirty-odd? </p><p></p><p>And as far as the price jumps -- we're talking a total of six bucks a year when it was bi-monthly. That's not a slice of pizza and a coke at a food court. I don't throw money around, but geesh ... now that's it monthly the difference will be steep and sure, I wish the price would drop again, but I think we're spoiled. If Paizo doesn't publish these materials, nobody will. They're not jacking up the price because they're trying to get rich -- it's a frikkin' ROLE PLAYING MAGAZINE. You want to get rich, this ain't the field. They need to do it at this price to keep everybody in business, fine.</p><p></p><p>It seems to me it's the <em>presence</em> of off-D&D material rather than the <em>absence</em> of D&D material that's got some people miffed. And that's a shame. </p><p></p><p>Even if they do take a subscription hit, I applaud the company for its attempt to serve MORE of the gaming community, broadening the wide base of interests which will keep our hobby vital.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 596006, member: 189"] What value is there in [i]Dungeon[/i]? All the DM's with a day job, raise your hands -- ah, I see you already did. Anyway, as one of the earlier, more vocal supporters of modern and off-genre D20, I applaud the Poly/Dungeon flip-flop. Our hobby was [i]dying[/i]. If you didn't do the D&D dance, you were off on another gaming system, splitting the market, learning a new set of rules for every genre ... madness. And the entire hobby, for the casual gamer, had the image of D&D or nothing. Your average shmoe in a bookstore (a bookstore, not the FLGS) had no idea great systems like RIFTS, SHADOWRUN, etc. even existed. If our hobby picks up one extra gamer because they see PULP ADVENTURES, or another mini, I say yay. I was in a Barnes&Noble a few months back, saw a kid about 14 pick up [i]Dungeon[/i], start to put it back, then notice the Mecha game on the back. He bought the mag. Not a big thing, but I was infinitely pleased at the moment. So, balance out the possible addition of off-genre players, the added value for those of us who like off-genre gaming (I often borrow rules if not the entire mini-game) vs. the loss of value for those who want just D&D adventures. And for that side of the equation, I have to ask -- how many adventures are we losing per year with the altered format? What is it now? Roughly four adventures per issue, 6 times a year -- 24 adventures. Say 30 adventures a year before the Poly days. Alternating formats, say two adventures in the short issues, four in the long, 12 times a year -- roughly 28 adventures. If you never read [i]Dungeon[/i] this doesn't matter. But if you're leaving [i]Dungeon[/i] because of some sort of "loss of value" ... was ANYONE on the PLANET using every adventure in every issue of Dungeon they got? Or, if you were just using them for inspiration, will the presence of some two dozen inspiring adventures and ideas not have roughtly the same value as thirty-odd? And as far as the price jumps -- we're talking a total of six bucks a year when it was bi-monthly. That's not a slice of pizza and a coke at a food court. I don't throw money around, but geesh ... now that's it monthly the difference will be steep and sure, I wish the price would drop again, but I think we're spoiled. If Paizo doesn't publish these materials, nobody will. They're not jacking up the price because they're trying to get rich -- it's a frikkin' ROLE PLAYING MAGAZINE. You want to get rich, this ain't the field. They need to do it at this price to keep everybody in business, fine. It seems to me it's the [i]presence[/i] of off-D&D material rather than the [i]absence[/i] of D&D material that's got some people miffed. And that's a shame. Even if they do take a subscription hit, I applaud the company for its attempt to serve MORE of the gaming community, broadening the wide base of interests which will keep our hobby vital. [/QUOTE]
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