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Dungeon Game of Death thread volume 1
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<blockquote data-quote="clockworkjoe" data-source="post: 175566" data-attributes="member: 1321"><p><strong>evil turn 1</strong></p><p></p><p>EVIL TURN 1</p><p></p><p>(Note: All locations of the evil players will be kept secret until a good player spots em. some information will be left out. Evil players can assume any action they want done that is not mentioned in this post suceeds unless I email them personally </p><p>otherwise.)</p><p></p><p>PLAYER: SCAR LIP</p><p></p><p>Scar lip begins by casting spells from scrolls and wands on his allies. His followers move around and many spells are cast. </p><p></p><p></p><p>RESULT</p><p>+5 STR to Nadira</p><p>Wall of Ice somewhere</p><p>+4 DEX to Scar Lip</p><p>Barkskin on Nadira</p><p>Fly on a follower</p><p>+3 WIS to Nadira</p><p>mage armor on scar lip</p><p>invisibility on a follower</p><p>+2 CHA to Scar Lip</p><p>barkskin on malgor</p><p>Resistance:cold on nemesis</p><p>+4 CON to Nadira</p><p>+2 CON to Nemesis</p><p>+3 CON to Malgor</p><p>+2 DEX to Nemesis</p><p>Barkskin on Hrothgar</p><p>Darkvision on Nemesis</p><p>+5 STR to Hrothgar</p><p>+5 CON to Hrothgar</p><p>+3 DEX to Hrothgar</p><p></p><p>EVIL TURN 1.01</p><p></p><p>PLAYER: MALGOR</p><p></p><p>Malgor casts several spells from wands, scrolls, and so forth.</p><p></p><p>RESULT:</p><p>+4 DEX to Malgor</p><p>Mage armor on Malgor</p><p></p><p></p><p>EVIL TURN 1.02</p><p></p><p>PLAYER:CASTOR TROY</p><p></p><p>Castor Troy drinks a few potions and waits. </p><p></p><p>RESULT:</p><p>+4 STR to Castor Troy</p><p>+2 DEX to Castor Troy</p><p>+5 CON to Castor Troy</p><p></p><p>EVIL TURN 1.03</p><p></p><p>PLAYER: Arrakk, Hrothgar, Nemesis</p><p></p><p>Hrothgar waits somewhere, smiling at the prospect of killing. Nemesis simply waits, feeling nothing in particular. Arrakk simply is. </p><p></p><p>RESULT:</p><p>Nothing</p><p></p><p>END OF EVIL TURN 1</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 175566, member: 1321"] [b]evil turn 1[/b] EVIL TURN 1 (Note: All locations of the evil players will be kept secret until a good player spots em. some information will be left out. Evil players can assume any action they want done that is not mentioned in this post suceeds unless I email them personally otherwise.) PLAYER: SCAR LIP Scar lip begins by casting spells from scrolls and wands on his allies. His followers move around and many spells are cast. RESULT +5 STR to Nadira Wall of Ice somewhere +4 DEX to Scar Lip Barkskin on Nadira Fly on a follower +3 WIS to Nadira mage armor on scar lip invisibility on a follower +2 CHA to Scar Lip barkskin on malgor Resistance:cold on nemesis +4 CON to Nadira +2 CON to Nemesis +3 CON to Malgor +2 DEX to Nemesis Barkskin on Hrothgar Darkvision on Nemesis +5 STR to Hrothgar +5 CON to Hrothgar +3 DEX to Hrothgar EVIL TURN 1.01 PLAYER: MALGOR Malgor casts several spells from wands, scrolls, and so forth. RESULT: +4 DEX to Malgor Mage armor on Malgor EVIL TURN 1.02 PLAYER:CASTOR TROY Castor Troy drinks a few potions and waits. RESULT: +4 STR to Castor Troy +2 DEX to Castor Troy +5 CON to Castor Troy EVIL TURN 1.03 PLAYER: Arrakk, Hrothgar, Nemesis Hrothgar waits somewhere, smiling at the prospect of killing. Nemesis simply waits, feeling nothing in particular. Arrakk simply is. RESULT: Nothing END OF EVIL TURN 1 [/QUOTE]
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