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Dungeon Game of Death thread volume 1
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<blockquote data-quote="clockworkjoe" data-source="post: 176394" data-attributes="member: 1321"><p>GOOD TURN 2.01</p><p></p><p>LEVEL 1 MAP HAS CHANGED</p><p></p><p>Players: Praga, Dabbil, Jorachim </p><p></p><p>The elven scouts and Praga continue to scout while Dabbil and others continue to cast buff spells on themselves. On round 100,</p><p>Reality changes, as it seems the prime material plane goes out of</p><p>sync with the rest of the universe for a split second. </p><p></p><p>Some see the vast clockwork halls of Mechanus, while others see the absolute depths of the Abyss, and a few damned souls see both of them converging with each other and with this reality. All of this happens in a fraction of a second, like the remembrance of a dream. </p><p></p><p>Mialee, Jorachim's elven scout pauses for a second as this happens. She reexamines her position and determines nothing happened immediately around her. Without warning, a spectral hand reaches up from below the floor and touches her. (roll 19, result hit, damage: death due to energy drain) Mialee screams, unable to resist the negative energy invading her. She collapses to the floor. A spirit rises from the floor, crackling with the energy that it has consumed. </p><p></p><p>Praga Khan and Soveliss pause, as they hear the screams of their friend. Their positions are shown on the map. JE2 is Soveliss. </p><p></p><p>IT IS NOW ROUND 100</p><p></p><p>RESULT:</p><p>Magical Vestments on Serena's armor & shield</p><p>Joachim's armor & shield</p><p>Sir Alex's shield</p><p>Lorac's armor & shield</p><p>Praga's armor</p><p>DW01's armor & shield</p><p>Spell Immunity on Dabbil</p><p>Stoneskin on Dabbil</p><p>Mage Armor on Caldour</p><p>Barkskin on Caldour</p><p>Stoneskin on Horacio</p><p>Horacio polymorphed into Annis Hag</p><p>Mage Armor, Spell Immunity Barkskin and Stoneskin on DE01</p><p>Mage Armor and Stoneskin on DE02</p><p>Mage Armor on DE03</p><p>Protection from Arrows and Mage Armor on DE04, 05</p><p>Barkskin, Protection from Arrows and Mage Armor on DE06-08</p><p>Protection from Arrows on DE09-43</p><p></p><p>DE01, DE02</p><p>Ignite sunrod</p><p>Drink potion of Charisma +2, +5 CHR</p><p></p><p></p><p>DE03-DE08</p><p>Ignite sunrod</p><p>Drink potion of Charisma +3, +3, +4, +5, +2, +4 CHR</p><p>Drink potion of Heroism</p><p></p><p>DE09-DE43</p><p>Ignite sunrod </p><p>Drink potion of Charisma, +4 4 3 5 2 3 2 3 4 5 4 4 5 5 3 5 2 3 3 5 4 3 2 5 4 5 2 4 2 4 4 2 2 3 4 CHR respectively </p><p></p><p>DW01</p><p>Drink potion of Endurance +4 CON</p><p></p><p>DW02</p><p>Drink potion of Bull's Strength +2 STR</p><p>Drink potion of Endurance +3 CON</p><p></p><p>DW06-DW30</p><p>Drink potion of Cat's Grace +4 4 4 5 5 5 4 5 5 3 2 5 2 2 4 3 3 2 3 2 3 5 3 DEX respectively</p><p></p><p>Endure Elements: Acid on Alexander</p><p>Endure Elements: Cold on Alexander</p><p>Spell Immunity on Alexander</p><p>Casts Protection from Elements: Fire on Alexander</p><p>Alexander takes the scroll of Divination and begins to cast the </p><p>spell. </p><p></p><p></p><p>GAME MECHANIC NOTE:</p><p>Every 100 rounds, a monster(s) will be teleported somewhere in the dungeon. I will use the DMG random encounter table to choose monsters (the level 1-10 dungeon level tables). This is a side effect of the Lich's ritual. It can not be stopped short of a wish spell. Monsters will not automatically be IDed by me. </p><p></p><p>These monsters are NOT automatically on the side of team evil! In fact BOTH sides may recruit certain monsters depending on their diplomatic skills. Note that these monsters are NOT considered to be summoned/conjured for the purposes of spells.</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 176394, member: 1321"] GOOD TURN 2.01 LEVEL 1 MAP HAS CHANGED Players: Praga, Dabbil, Jorachim The elven scouts and Praga continue to scout while Dabbil and others continue to cast buff spells on themselves. On round 100, Reality changes, as it seems the prime material plane goes out of sync with the rest of the universe for a split second. Some see the vast clockwork halls of Mechanus, while others see the absolute depths of the Abyss, and a few damned souls see both of them converging with each other and with this reality. All of this happens in a fraction of a second, like the remembrance of a dream. Mialee, Jorachim's elven scout pauses for a second as this happens. She reexamines her position and determines nothing happened immediately around her. Without warning, a spectral hand reaches up from below the floor and touches her. (roll 19, result hit, damage: death due to energy drain) Mialee screams, unable to resist the negative energy invading her. She collapses to the floor. A spirit rises from the floor, crackling with the energy that it has consumed. Praga Khan and Soveliss pause, as they hear the screams of their friend. Their positions are shown on the map. JE2 is Soveliss. IT IS NOW ROUND 100 RESULT: Magical Vestments on Serena's armor & shield Joachim's armor & shield Sir Alex's shield Lorac's armor & shield Praga's armor DW01's armor & shield Spell Immunity on Dabbil Stoneskin on Dabbil Mage Armor on Caldour Barkskin on Caldour Stoneskin on Horacio Horacio polymorphed into Annis Hag Mage Armor, Spell Immunity Barkskin and Stoneskin on DE01 Mage Armor and Stoneskin on DE02 Mage Armor on DE03 Protection from Arrows and Mage Armor on DE04, 05 Barkskin, Protection from Arrows and Mage Armor on DE06-08 Protection from Arrows on DE09-43 DE01, DE02 Ignite sunrod Drink potion of Charisma +2, +5 CHR DE03-DE08 Ignite sunrod Drink potion of Charisma +3, +3, +4, +5, +2, +4 CHR Drink potion of Heroism DE09-DE43 Ignite sunrod Drink potion of Charisma, +4 4 3 5 2 3 2 3 4 5 4 4 5 5 3 5 2 3 3 5 4 3 2 5 4 5 2 4 2 4 4 2 2 3 4 CHR respectively DW01 Drink potion of Endurance +4 CON DW02 Drink potion of Bull's Strength +2 STR Drink potion of Endurance +3 CON DW06-DW30 Drink potion of Cat's Grace +4 4 4 5 5 5 4 5 5 3 2 5 2 2 4 3 3 2 3 2 3 5 3 DEX respectively Endure Elements: Acid on Alexander Endure Elements: Cold on Alexander Spell Immunity on Alexander Casts Protection from Elements: Fire on Alexander Alexander takes the scroll of Divination and begins to cast the spell. GAME MECHANIC NOTE: Every 100 rounds, a monster(s) will be teleported somewhere in the dungeon. I will use the DMG random encounter table to choose monsters (the level 1-10 dungeon level tables). This is a side effect of the Lich's ritual. It can not be stopped short of a wish spell. Monsters will not automatically be IDed by me. These monsters are NOT automatically on the side of team evil! In fact BOTH sides may recruit certain monsters depending on their diplomatic skills. Note that these monsters are NOT considered to be summoned/conjured for the purposes of spells. [/QUOTE]
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