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Dungeon Game of Death thread volume 1
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<blockquote data-quote="clockworkjoe" data-source="post: 186379" data-attributes="member: 1321"><p>TURN 2.03 CONTINUED</p><p></p><p>Praga Khan stands his ground and fires two arrows into the bear. (roll 30, 26, hit, hit total damage 17) </p><p></p><p>Dabbil drops his bow and draws his longsword. He moves down the hall where Castor Troy appeared from and casts Haste on himself. Now sped up, he casts light on his longswod. The bear takes a swipe at him as he passes but misses (roll 24 result miss) </p><p></p><p>The still standing followers quickly move to help their fellows. DE03 grabs a scroll from DE04 and casts a minor healing on DE04 (UMD roll 31 result: +6 hit points) DE02 also casts a spell from a scroll (UMD roll 27 result +3 hit points)</p><p></p><p>DE05 reads a scroll and heals himself (UMD roll 22 result +6 hit points) </p><p></p><p>The rest of the followers retreat back to the entrance of the dungeon, except for Jorachim's warrior who advance slowly. The original spectre flees to the safety of his followers. </p><p></p><p>END OF ROUND 105</p><p></p><p>ROUND 106 </p><p></p><p>The brown bear rolls 16 initaitive</p><p></p><p>DE021 stabilizes. DE16, DE17, DE25, DE27, DE28, DE29, and DE31 each lose 1 hit point. DE30 dies from his injuries. </p><p></p><p>As the blood of the seven followers who were slain by the initial blast of the fireball seeps into the floor, necromantic runes carved in the walls begin to glow. Without warning, the seven corpses begin to move!</p><p></p><p>Several of the followers retreating notice the movement and decide to blast the corpses before they harm any of their wounded friends. (18 followers from DE09-43 attempt UMD roll at DC 20: result 8 succeed damage 4 magic missiles on 2 zombies 15 and 11 damage on zombie at ZE 5 and ZE 6 respectively, destroying the zombie at ZE 5) DE10 and DE24 pass out from their wounds aggravated by the stress of using the wands. </p><p></p><p>Soveliss rises as a spectre and follows the master spectre's command to wait near the entrance of the dungeon. Mialee simply waits for further instructions from the master spectre. </p><p></p><p>The zombies finally respond, and attack anything they can, from their prone positions. Two zombies are unable to affect Caldour (13, 15, result miss miss) The remaining zombies claw at several followers. Two are mauled, one is killed (roll 12, 5, 14, 13, result hit, miss, hit, hit damage 3 to DE 21, 7 to DE 29, 4 to DE31, DE29 is killed) </p><p></p><p>DE03 uses another scroll of cure light wounds on DE04 (UMD roll 30 result +7 hit points)</p><p></p><p>Castor Troy bolts for the entrance to level 2, running incredibly fast. </p><p></p><p>It is now round 106 Init 19, Caldour's action</p><p></p><p>(note: please drop enlarge spells and any other spell that has ended so far)</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 186379, member: 1321"] TURN 2.03 CONTINUED Praga Khan stands his ground and fires two arrows into the bear. (roll 30, 26, hit, hit total damage 17) Dabbil drops his bow and draws his longsword. He moves down the hall where Castor Troy appeared from and casts Haste on himself. Now sped up, he casts light on his longswod. The bear takes a swipe at him as he passes but misses (roll 24 result miss) The still standing followers quickly move to help their fellows. DE03 grabs a scroll from DE04 and casts a minor healing on DE04 (UMD roll 31 result: +6 hit points) DE02 also casts a spell from a scroll (UMD roll 27 result +3 hit points) DE05 reads a scroll and heals himself (UMD roll 22 result +6 hit points) The rest of the followers retreat back to the entrance of the dungeon, except for Jorachim's warrior who advance slowly. The original spectre flees to the safety of his followers. END OF ROUND 105 ROUND 106 The brown bear rolls 16 initaitive DE021 stabilizes. DE16, DE17, DE25, DE27, DE28, DE29, and DE31 each lose 1 hit point. DE30 dies from his injuries. As the blood of the seven followers who were slain by the initial blast of the fireball seeps into the floor, necromantic runes carved in the walls begin to glow. Without warning, the seven corpses begin to move! Several of the followers retreating notice the movement and decide to blast the corpses before they harm any of their wounded friends. (18 followers from DE09-43 attempt UMD roll at DC 20: result 8 succeed damage 4 magic missiles on 2 zombies 15 and 11 damage on zombie at ZE 5 and ZE 6 respectively, destroying the zombie at ZE 5) DE10 and DE24 pass out from their wounds aggravated by the stress of using the wands. Soveliss rises as a spectre and follows the master spectre's command to wait near the entrance of the dungeon. Mialee simply waits for further instructions from the master spectre. The zombies finally respond, and attack anything they can, from their prone positions. Two zombies are unable to affect Caldour (13, 15, result miss miss) The remaining zombies claw at several followers. Two are mauled, one is killed (roll 12, 5, 14, 13, result hit, miss, hit, hit damage 3 to DE 21, 7 to DE 29, 4 to DE31, DE29 is killed) DE03 uses another scroll of cure light wounds on DE04 (UMD roll 30 result +7 hit points) Castor Troy bolts for the entrance to level 2, running incredibly fast. It is now round 106 Init 19, Caldour's action (note: please drop enlarge spells and any other spell that has ended so far) [/QUOTE]
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