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Dungeon Ideas - Hit a Brick Wall
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<blockquote data-quote="scruffygrognard" data-source="post: 4714868" data-attributes="member: 8313"><p>Exactly!</p><p></p><p>He gets food (captives and hunted game), gems (his willing and eager slaves mine for him), privacy (they also guard against intruders) and (when he craves it) a little "action" from his servants. All of that for nothing... other than refraining from killing his worshipers outright! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>His occasional liaisons while polymorphed into a human or lizardman form (hey, it's been 500 years... we all get urges) has led to the creation of yuan-ti and nagas on his island. I'd go with an ancient black or green dragon (just to mix things up) and make his cavern waste deep in water... with a slippery, mossy floor to really make combat a mess. His island of coins, gems and bones rises out of this... giving him a great vantage point over surrounding lake. The high ceilings allow him (and the PCs) to fly in combat and resourceful parties should be able to find secret entrances to his cavern (underground rivers that lead to his cavern would come in handy).</p></blockquote><p></p>
[QUOTE="scruffygrognard, post: 4714868, member: 8313"] Exactly! He gets food (captives and hunted game), gems (his willing and eager slaves mine for him), privacy (they also guard against intruders) and (when he craves it) a little "action" from his servants. All of that for nothing... other than refraining from killing his worshipers outright! ;) His occasional liaisons while polymorphed into a human or lizardman form (hey, it's been 500 years... we all get urges) has led to the creation of yuan-ti and nagas on his island. I'd go with an ancient black or green dragon (just to mix things up) and make his cavern waste deep in water... with a slippery, mossy floor to really make combat a mess. His island of coins, gems and bones rises out of this... giving him a great vantage point over surrounding lake. The high ceilings allow him (and the PCs) to fly in combat and resourceful parties should be able to find secret entrances to his cavern (underground rivers that lead to his cavern would come in handy). [/QUOTE]
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