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[Dungeon] Issue 102 - What I like
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<blockquote data-quote="Darrin Drader" data-source="post: 1045285" data-attributes="member: 7394"><p>I do realize that this is the second thread about Dungeon 102, but I thought it would be good to point out the positive aspects of it now that most people have it in hand.</p><p></p><p>First of all the cover. I liked it the first time I saw it, although I couldn't immediately put my finger on why I liked it so much. It depicts an umber hulk tearing through a wall, chasing an adequately clad woman. And then after looking the magazine over it dawned on me. Unlike every single cover since the dawn of 3E, this cover is more than a simple character study. It shows a scene. With action! The coolness is in context! Needless to say I really approve of this cover and I hope to see more like it in both Dungeon and Dragon magazines in the future.</p><p></p><p>The next thing - maps. Lots of them, and I don't mean the ones that are part of the adventures. Before we even get to the first adventure, there's a red dragon's lair, completely with cavernous areas and (one of my favorite dungeon features) magma! This is something that not only can I use, but I probably will use, even if it isn't specifically for the lair of a red dragon. Then on the Poly side there's no less than 3 modern locations mapped out.</p><p></p><p>The adventures are excellent as usual, and I was particularly happy to see that the most recent adventure path module is a full 30 pages.</p><p></p><p>Now to the flip side. There's an update to make Pulp heroes compatible with D20 Modern. This is a good thing since one of my concerns with the early mini-games was that the characters were so specific that they couldn't be used for any other game. Now Pulp is fully Modern compatible as the old core classes are now advanced classes. The Star Wars ship is a cool one. Sure, I wouldn't mind seeing a few more pages devoted to Star Wars, but this is a ship that fits the setting and could be easily used. The other articles, again, are well though out and good.</p><p></p><p>Finally (and this is nether pro nor con, but rather a footnote) Chris Thomasson announces that this is his last issue as editor in-chief. He is sliding over to Dragon to fill the same title while Erik Mona is taking over as Editor in-chief of Dungeon. I would like to offer my congratulations to both.</p><p></p><p>To be honest, before receiving it, I wasn't expecting to be overly excited about this issue. The Dungeon issues I look forward to the most are the ones with new mini-games and ones with a large selection of adventures. Despite my expectation that this would be an "off issue", the contents of this one were excellent!</p></blockquote><p></p>
[QUOTE="Darrin Drader, post: 1045285, member: 7394"] I do realize that this is the second thread about Dungeon 102, but I thought it would be good to point out the positive aspects of it now that most people have it in hand. First of all the cover. I liked it the first time I saw it, although I couldn't immediately put my finger on why I liked it so much. It depicts an umber hulk tearing through a wall, chasing an adequately clad woman. And then after looking the magazine over it dawned on me. Unlike every single cover since the dawn of 3E, this cover is more than a simple character study. It shows a scene. With action! The coolness is in context! Needless to say I really approve of this cover and I hope to see more like it in both Dungeon and Dragon magazines in the future. The next thing - maps. Lots of them, and I don't mean the ones that are part of the adventures. Before we even get to the first adventure, there's a red dragon's lair, completely with cavernous areas and (one of my favorite dungeon features) magma! This is something that not only can I use, but I probably will use, even if it isn't specifically for the lair of a red dragon. Then on the Poly side there's no less than 3 modern locations mapped out. The adventures are excellent as usual, and I was particularly happy to see that the most recent adventure path module is a full 30 pages. Now to the flip side. There's an update to make Pulp heroes compatible with D20 Modern. This is a good thing since one of my concerns with the early mini-games was that the characters were so specific that they couldn't be used for any other game. Now Pulp is fully Modern compatible as the old core classes are now advanced classes. The Star Wars ship is a cool one. Sure, I wouldn't mind seeing a few more pages devoted to Star Wars, but this is a ship that fits the setting and could be easily used. The other articles, again, are well though out and good. Finally (and this is nether pro nor con, but rather a footnote) Chris Thomasson announces that this is his last issue as editor in-chief. He is sliding over to Dragon to fill the same title while Erik Mona is taking over as Editor in-chief of Dungeon. I would like to offer my congratulations to both. To be honest, before receiving it, I wasn't expecting to be overly excited about this issue. The Dungeon issues I look forward to the most are the ones with new mini-games and ones with a large selection of adventures. Despite my expectation that this would be an "off issue", the contents of this one were excellent! [/QUOTE]
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