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General Tabletop Discussion
*TTRPGs General
Dungeon layout, map flow and old school game design
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<blockquote data-quote="Kid Charlemagne" data-source="post: 2949803" data-attributes="member: 93"><p>Nice. I like the analysis, but in my case, I'd add a caveat - I don't always want my dungeons to be of the large non-linear sort. Oftentimes, that doesn't make a whole lot of sense for the background of the adventure. I tend to add my non-linearity outside of undeground complexes and then build the "dungeon" according to the needs of the denizens, and if non-linearity results from those needs then great. So I wouldn't say that linear design makes a dungeon inherently bad, but rather I'd say that nothing but linear design makes a <em>campaign</em> less than it could be.</p><p></p><p>I'm not generally a person who is really into big dungeons, although I try to include one or two in every campaign. And when I work on the next ones, I'm going to keep your analysis in mind - especially the insights regarding hidden sub-levels and undiscovered sections being rewards for careful and insightful players.</p></blockquote><p></p>
[QUOTE="Kid Charlemagne, post: 2949803, member: 93"] Nice. I like the analysis, but in my case, I'd add a caveat - I don't always want my dungeons to be of the large non-linear sort. Oftentimes, that doesn't make a whole lot of sense for the background of the adventure. I tend to add my non-linearity outside of undeground complexes and then build the "dungeon" according to the needs of the denizens, and if non-linearity results from those needs then great. So I wouldn't say that linear design makes a dungeon inherently bad, but rather I'd say that nothing but linear design makes a [i]campaign[/i] less than it could be. I'm not generally a person who is really into big dungeons, although I try to include one or two in every campaign. And when I work on the next ones, I'm going to keep your analysis in mind - especially the insights regarding hidden sub-levels and undiscovered sections being rewards for careful and insightful players. [/QUOTE]
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