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General Tabletop Discussion
*TTRPGs General
Dungeon layout, map flow and old school game design
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<blockquote data-quote="rounser" data-source="post: 2951062" data-attributes="member: 1106"><p>Meaningful player choice represents a sense of control over PC's fates. Without it you take away much of the woulda-shoulda-coulda which can make the game compelling, the excitement of exploration (if all roads lead to Rome, Rome becomes less mysterious)...in other words, much of the adventure, and responsibility for success as well as failure. As has been noted earlier in the thread, this can be faked, but even bothering to fake it seems to be rare.</p><p></p><p>It's also entertaining for the DM to watch what path the PCs take...but generally it's unfashionable because it represents a lot of extra work for the DM, some of which may remain unused.* Thus, railroad is the order of the day. I find it a bit difficult to justify a railroaded dungeon, though; aren't those walls railroad enough? You need to channel the PCs more? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>I think it can be related to why we roll dice instead of taking 10 for every roll - if the outcome is predetermined, who cares about the outcome?</p><p></p><p>*: Rarely the case....as has been noted from D&D's first dungeon, Castle Blackmoor, PCs tend to clean everything out as thoroughly as possible, and take everything that's not nailed down.</p></blockquote><p></p>
[QUOTE="rounser, post: 2951062, member: 1106"] Meaningful player choice represents a sense of control over PC's fates. Without it you take away much of the woulda-shoulda-coulda which can make the game compelling, the excitement of exploration (if all roads lead to Rome, Rome becomes less mysterious)...in other words, much of the adventure, and responsibility for success as well as failure. As has been noted earlier in the thread, this can be faked, but even bothering to fake it seems to be rare. It's also entertaining for the DM to watch what path the PCs take...but generally it's unfashionable because it represents a lot of extra work for the DM, some of which may remain unused.* Thus, railroad is the order of the day. I find it a bit difficult to justify a railroaded dungeon, though; aren't those walls railroad enough? You need to channel the PCs more? :confused: I think it can be related to why we roll dice instead of taking 10 for every roll - if the outcome is predetermined, who cares about the outcome? *: Rarely the case....as has been noted from D&D's first dungeon, Castle Blackmoor, PCs tend to clean everything out as thoroughly as possible, and take everything that's not nailed down. [/QUOTE]
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