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Dungeon layout, map flow and old school game design
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<blockquote data-quote="grodog" data-source="post: 2979930" data-attributes="member: 1613"><p>Melan---</p><p></p><p>I was flipping through Rob Kuntz's new Maure Castle dungeon levels in Dungeons 112 and 124 over the weekend, and thinking about your mapping schematics. I think both The Statuary and Chambers of Antiquities levels would be useful discussion points, though the maps are substantially smaller and less complex than the levels from the era of Castle Greyhawk and El Raja Key: Chambers of Antiquities in particular appears relatively simplistic in comparison to The Statuary, but it has pretty discrete areas that are only reachable from a few locations (probably more like B2 in flow). </p><p></p><p>For reference, the Dungeon 124 Maure Castle maps are available on Paizo's site at </p><p><a href="http://paizo.com/dungeonissues/124/DA124_Supplement_LRes.pdf" target="_blank">http://paizo.com/dungeonissues/124/DA124_Supplement_LRes.pdf</a> (I guess there wasn't an online supplement for issue 112?).</p><p></p><p>Anyway, I thought it might be interesting for you to analyze these new MC 3.x maps that are made in the old style, to see if they differ substiantially from the modules you've already discussed. I think it would be interesting to see a visual representation of the dungeon from the Realm of the Slime God adventure, since of the three Jaquays modules you mentioned, it's the smallest (that said, I'm not trying to make more work for you than you've got time for, either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). I'm also going to give this a try too, and it would be interesting to compare how we assess the same maps <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="grodog, post: 2979930, member: 1613"] Melan--- I was flipping through Rob Kuntz's new Maure Castle dungeon levels in Dungeons 112 and 124 over the weekend, and thinking about your mapping schematics. I think both The Statuary and Chambers of Antiquities levels would be useful discussion points, though the maps are substantially smaller and less complex than the levels from the era of Castle Greyhawk and El Raja Key: Chambers of Antiquities in particular appears relatively simplistic in comparison to The Statuary, but it has pretty discrete areas that are only reachable from a few locations (probably more like B2 in flow). For reference, the Dungeon 124 Maure Castle maps are available on Paizo's site at [url]http://paizo.com/dungeonissues/124/DA124_Supplement_LRes.pdf[/url] (I guess there wasn't an online supplement for issue 112?). Anyway, I thought it might be interesting for you to analyze these new MC 3.x maps that are made in the old style, to see if they differ substiantially from the modules you've already discussed. I think it would be interesting to see a visual representation of the dungeon from the Realm of the Slime God adventure, since of the three Jaquays modules you mentioned, it's the smallest (that said, I'm not trying to make more work for you than you've got time for, either ;) ). I'm also going to give this a try too, and it would be interesting to compare how we assess the same maps :D [/QUOTE]
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