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Dungeon Length: How long does it take?
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<blockquote data-quote="Xetheral" data-source="post: 7195493" data-attributes="member: 6802765"><p>It depends greatly on the style of the game, your players' preferences, what you decide to put into the dungeon, and the significance of the dungeon to the plot.</p><p></p><p>A clear-objective abandoned dungeon populated by unrelated squatter monsters and assorted hazards can be cleared a *lot* faster than a hidden-objective occupied dungeon with organized inhabitants and opportunities for side objectives such as intel-gathering. Even slower would be a dungeon with multiple sets of competing occupants and mutually-exclusive objectives that have to be learned about and prioritized during play.</p><p></p><p>To put it more simply... a dungeon that represents only a sequence of combat encounters will be much faster than a similarly-sized dungeon that involves exploration, social interaction, and/or party decisions/dilemas on what to do next.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 7195493, member: 6802765"] It depends greatly on the style of the game, your players' preferences, what you decide to put into the dungeon, and the significance of the dungeon to the plot. A clear-objective abandoned dungeon populated by unrelated squatter monsters and assorted hazards can be cleared a *lot* faster than a hidden-objective occupied dungeon with organized inhabitants and opportunities for side objectives such as intel-gathering. Even slower would be a dungeon with multiple sets of competing occupants and mutually-exclusive objectives that have to be learned about and prioritized during play. To put it more simply... a dungeon that represents only a sequence of combat encounters will be much faster than a similarly-sized dungeon that involves exploration, social interaction, and/or party decisions/dilemas on what to do next. [/QUOTE]
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Dungeon Length: How long does it take?
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