Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Length: How long does it take?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 7195506" data-attributes="member: 20564"><p>I no longer run big dungeons like I did in the past. Most of my dungeons are based around the Five Room Dungeon concept.</p><p></p><p>Here's a quick overview: <a href="https://roleplayingtips.com/rptn/rpt156-6-methods-making-dungeons-interesting/" target="_blank">https://roleplayingtips.com/rptn/rpt156-6-methods-making-dungeons-interesting/</a></p><p></p><p>It's not five literal rooms, but rather five concepts to put in that give you a fun and varied experience without it becoming a grind.</p><p></p><p>Room 1: Entrance And Guardian</p><p>Room 2: Puzzle Or Roleplaying Challenge</p><p>Room 3: Red Herring</p><p>Room 4: Climax, Big Battle Or Conflict</p><p>Room 5: Plot Twist</p><p></p><p>While these aren't linear, I believe in making character choices meaningful. Having to work through a section of "do you go left or right" without any context or meaning isn't what fires up my table - they'd rather "you explore this wing, full of broken down rooms filled with the remains of furniture savaged by time and little else. The dust however shows recent tracks of large claw marks and the pungent smell of ammonia permeates many of the rooms."</p><p></p><p>Showing these aren't literal rooms, a "room 2" might be a whole maze, but instead of asking direction I instead have the players narrate how they are getting through it and then run it a bit like a skill challenge but also taking into account other resources used (spells, etc.) and strategies (right-hand rule, chalk marks, etc.) to give them a roll to determine how many hazards/encounters they will end up encountering on their way through.</p><p></p><p>From a length perspective, I usually plan about 3 (weeknight) session for this, 4 if there's moral decisions to be made as my group can have a wonderful hour-long debate on what is the right things to do. (They once ambushed a group that was working at cross purposes to them but not evil, defeated them, then spent the rest of the session debating what to do, ultimately letting them go but taking their supplies so they would be delayed and telling them that they let the druids know about them who might come to kill them.)</p></blockquote><p></p>
[QUOTE="Blue, post: 7195506, member: 20564"] I no longer run big dungeons like I did in the past. Most of my dungeons are based around the Five Room Dungeon concept. Here's a quick overview: [URL]https://roleplayingtips.com/rptn/rpt156-6-methods-making-dungeons-interesting/[/URL] It's not five literal rooms, but rather five concepts to put in that give you a fun and varied experience without it becoming a grind. Room 1: Entrance And Guardian Room 2: Puzzle Or Roleplaying Challenge Room 3: Red Herring Room 4: Climax, Big Battle Or Conflict Room 5: Plot Twist While these aren't linear, I believe in making character choices meaningful. Having to work through a section of "do you go left or right" without any context or meaning isn't what fires up my table - they'd rather "you explore this wing, full of broken down rooms filled with the remains of furniture savaged by time and little else. The dust however shows recent tracks of large claw marks and the pungent smell of ammonia permeates many of the rooms." Showing these aren't literal rooms, a "room 2" might be a whole maze, but instead of asking direction I instead have the players narrate how they are getting through it and then run it a bit like a skill challenge but also taking into account other resources used (spells, etc.) and strategies (right-hand rule, chalk marks, etc.) to give them a roll to determine how many hazards/encounters they will end up encountering on their way through. From a length perspective, I usually plan about 3 (weeknight) session for this, 4 if there's moral decisions to be made as my group can have a wonderful hour-long debate on what is the right things to do. (They once ambushed a group that was working at cross purposes to them but not evil, defeated them, then spent the rest of the session debating what to do, ultimately letting them go but taking their supplies so they would be delayed and telling them that they let the druids know about them who might come to kill them.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dungeon Length: How long does it take?
Top