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General Tabletop Discussion
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Dungeon Length: How long does it take?
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<blockquote data-quote="Sunseeker" data-source="post: 7196471"><p>I don't typically like to run "super-dungeons". If it can't be reasonably hashed out in 1-2 dedicated sessions (that is, sessions where people arrive on time, come prepared to play, and keep their heads in the game), I don't think it's worth stretching out much further. Now, I run longer-than-usual sessions at 6-8 hours every other week, some some of your mileage might vary to 2-4 sessions of 3-4 hours. </p><p></p><p>I usually expect a dungeon to take 1-5 in-game days, depending on the overall size and complexity. With 5E, that typically means 3-15 encounters (I typically run 2-3 hard to deadly encounters per "day" with some puzzles mixed in). I design places that allow players to get rest...but they typically involve significant encounters to clear them out. IE: you <em>might</em> be able to all squeeze into the old prison cells, but that could be a serious risk if you're found. If you want the nice big prison courtyard, you're gonna have to clear out the goblins. </p><p></p><p>The "straight to the end" in my games should typically be 1-2 sessions. Because really IME, people get bored in dungeons (and I get bored running them).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7196471"] I don't typically like to run "super-dungeons". If it can't be reasonably hashed out in 1-2 dedicated sessions (that is, sessions where people arrive on time, come prepared to play, and keep their heads in the game), I don't think it's worth stretching out much further. Now, I run longer-than-usual sessions at 6-8 hours every other week, some some of your mileage might vary to 2-4 sessions of 3-4 hours. I usually expect a dungeon to take 1-5 in-game days, depending on the overall size and complexity. With 5E, that typically means 3-15 encounters (I typically run 2-3 hard to deadly encounters per "day" with some puzzles mixed in). I design places that allow players to get rest...but they typically involve significant encounters to clear them out. IE: you [I]might[/I] be able to all squeeze into the old prison cells, but that could be a serious risk if you're found. If you want the nice big prison courtyard, you're gonna have to clear out the goblins. The "straight to the end" in my games should typically be 1-2 sessions. Because really IME, people get bored in dungeons (and I get bored running them). [/QUOTE]
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Dungeon Length: How long does it take?
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