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General Tabletop Discussion
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Dungeon Length: How long does it take?
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<blockquote data-quote="Bawylie" data-source="post: 7533364" data-attributes="member: 6776133"><p>I plan on each scene lasting 20 to 30 min on average. If my play time is 4 hours, I’m probably getting through 8-12 scenes. </p><p></p><p>With 20-30 min, each player is getting 5-6 minutes in each scene. </p><p></p><p>Probably the 1st and last scenes of the play session are NOT encounters - they’re usually sort of setup and wind down. Every other scene is usually some kind of encounter - meaning it has some form of obstacle or complication, and players have to make decisions that determine the outcome. A room in a dungeon is a scene. An exploration of a dangerous area is a scene. Traveling is a scene. Talking to NPCs is a scene (when those NPCs represent an obstacle or complication - not just buying armor or whatever). </p><p></p><p>So if I have to be done in 4 hours, 12 scenes (with maybe 4 prepped random encounters) is what I’ve got prepped and I might use as few as 6-8. </p><p></p><p>If I am not forced into a time slot, I can generally accurately estimate how long play will take based on the number of rooms in my dungeon that have encounters in them times 20-30 minutes, give or take an hour or two for establishing scenes, concluding scenes, and random encounters. </p><p></p><p>You may take longer to resolve scenes based on your players’ decisiveness and your ability to pace your game. You may be faster. They may think of things that cut right through your obstacle (I had a random guard encounter last night that the party rogue lied his way through in 5 min). </p><p></p><p>But generally. 20-30 min per scene. Everything you’re rolling dice in is a scene.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7533364, member: 6776133"] I plan on each scene lasting 20 to 30 min on average. If my play time is 4 hours, I’m probably getting through 8-12 scenes. With 20-30 min, each player is getting 5-6 minutes in each scene. Probably the 1st and last scenes of the play session are NOT encounters - they’re usually sort of setup and wind down. Every other scene is usually some kind of encounter - meaning it has some form of obstacle or complication, and players have to make decisions that determine the outcome. A room in a dungeon is a scene. An exploration of a dangerous area is a scene. Traveling is a scene. Talking to NPCs is a scene (when those NPCs represent an obstacle or complication - not just buying armor or whatever). So if I have to be done in 4 hours, 12 scenes (with maybe 4 prepped random encounters) is what I’ve got prepped and I might use as few as 6-8. If I am not forced into a time slot, I can generally accurately estimate how long play will take based on the number of rooms in my dungeon that have encounters in them times 20-30 minutes, give or take an hour or two for establishing scenes, concluding scenes, and random encounters. You may take longer to resolve scenes based on your players’ decisiveness and your ability to pace your game. You may be faster. They may think of things that cut right through your obstacle (I had a random guard encounter last night that the party rogue lied his way through in 5 min). But generally. 20-30 min per scene. Everything you’re rolling dice in is a scene. [/QUOTE]
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