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<blockquote data-quote="rowport" data-source="post: 1679465" data-attributes="member: 9729"><p>Erik-</p><p></p><p>Although I will miss the demise of Polyhedron (especially the minigames), I absolutely support all the other changes you have made. Dungeon #114 arrived yesterday, and I have pounded through it in all my free time since! It is truly great stuff. Specifically, I think the Background on Isle of Dread is fantastic- well written, game-useful material. The module is just as good- frankly, it made me want to dig down the original X1 module it is based on. (And, I really like the idea of good new material that still leverages nostalgia, like Warduke, Castle Maure and now the Isle of Dread- I totally endorse that concept.) I especially like that your new format not only has the three level tiers, but also that you are scaling the encounter difficulty/complexity with GM hints as appropriate for each level tier. It is really smart, and helpful for new GMs. It is not so glaring reading the adventures, but when you look for the subtle differences, you will notice page references in the DMG, etc. Good stuff. Monte Cook's articles are always welcome. Wil Wheaton's column was sincere, well written, and just as readable whether you are a Star Trek fan or not- I have no strong opinions about Wheaton as an actor, but the guy can write! And, the cover ROCKED!</p><p></p><p>In the interest of balance, I do have some critques, but only minor ones:</p><p>* I am not a fan of Downer. I tried to like it- love the art style- but cannot follow the plot to save my life. Too complicated.</p><p>* All things being equal, I would like a few more comic strips in the mag.</p><p>* The new logo is kinda lame. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Keep up the great work. It is obvious that you put a lot of effort into making this first format release a dramatic, postitive one. IMO you succeeded convincingly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rowport, post: 1679465, member: 9729"] Erik- Although I will miss the demise of Polyhedron (especially the minigames), I absolutely support all the other changes you have made. Dungeon #114 arrived yesterday, and I have pounded through it in all my free time since! It is truly great stuff. Specifically, I think the Background on Isle of Dread is fantastic- well written, game-useful material. The module is just as good- frankly, it made me want to dig down the original X1 module it is based on. (And, I really like the idea of good new material that still leverages nostalgia, like Warduke, Castle Maure and now the Isle of Dread- I totally endorse that concept.) I especially like that your new format not only has the three level tiers, but also that you are scaling the encounter difficulty/complexity with GM hints as appropriate for each level tier. It is really smart, and helpful for new GMs. It is not so glaring reading the adventures, but when you look for the subtle differences, you will notice page references in the DMG, etc. Good stuff. Monte Cook's articles are always welcome. Wil Wheaton's column was sincere, well written, and just as readable whether you are a Star Trek fan or not- I have no strong opinions about Wheaton as an actor, but the guy can write! And, the cover ROCKED! In the interest of balance, I do have some critques, but only minor ones: * I am not a fan of Downer. I tried to like it- love the art style- but cannot follow the plot to save my life. Too complicated. * All things being equal, I would like a few more comic strips in the mag. * The new logo is kinda lame. ;) Keep up the great work. It is obvious that you put a lot of effort into making this first format release a dramatic, postitive one. IMO you succeeded convincingly. :) [/QUOTE]
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