Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Magazine Poll in Response to Jonny Wilson's statement
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="orangefruitbat" data-source="post: 920808" data-attributes="member: 3013"><p><strong>I like the minigames, but I still want more adventures</strong></p><p></p><p>This is how I think the magazine could best be fixed:</p><p>1) provide at least 4 adventures every issue. They can be short ones, but you need to provide variety - that's what makes Dungeon so great. I don't subscribe, so I'm only going to buy an issue if it has an adventure suitable for my players. The more adventures you have, the better the chances that one will be suitable.</p><p></p><p>2) keep the adventure path adventures. It's a great idea.</p><p></p><p>3) drop the special subscriber-only sections. If you have content, put it in the magazine in the stores. The better the magazine in the store is, the more casual buyers such as myself will pick it up, and possibly even subscribe. I didn't even know there were extras in the subscription-edition until reading this thread so extra content is an ineffective incentive. In fact, it works against you because I might have bought the magazine based on the adventure you didn't provide for me. Besides, subscribers already have a good incentive - a substantial reduction in the price. If you ensure that every issue has a module I want, then I'm going to want to subscribe to save money. Simple.</p><p></p><p>4) Keep the Polyhedron stuff, but don't make it the focus of the module. People are ticked off because they perceive that the Polyhedron stuff is crowding out the adventures they want. Drop the second cover and reverse formatting. Just put it at the back (this should save some printing costs). Have maybe four mini-games a year. They're good, but people can only use so many of them. The rest of the time, provide support for popular D20 products - D20 CoC, WoT, D20 Star Wars (though they get their own adventure), maybe even Mutants and Masterminds.</p><p></p><p>5) Cut down on the 'fluff' - comics, news and reviews, comments from the editors,. Critical Threats, allies, cardboard cut-outs and maps are ok, but shouldn't be overused. Dungeon should be focused on providing useful, ready to use gaming content (Dragon fills the role of more general ideas).</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 920808, member: 3013"] [b]I like the minigames, but I still want more adventures[/b] This is how I think the magazine could best be fixed: 1) provide at least 4 adventures every issue. They can be short ones, but you need to provide variety - that's what makes Dungeon so great. I don't subscribe, so I'm only going to buy an issue if it has an adventure suitable for my players. The more adventures you have, the better the chances that one will be suitable. 2) keep the adventure path adventures. It's a great idea. 3) drop the special subscriber-only sections. If you have content, put it in the magazine in the stores. The better the magazine in the store is, the more casual buyers such as myself will pick it up, and possibly even subscribe. I didn't even know there were extras in the subscription-edition until reading this thread so extra content is an ineffective incentive. In fact, it works against you because I might have bought the magazine based on the adventure you didn't provide for me. Besides, subscribers already have a good incentive - a substantial reduction in the price. If you ensure that every issue has a module I want, then I'm going to want to subscribe to save money. Simple. 4) Keep the Polyhedron stuff, but don't make it the focus of the module. People are ticked off because they perceive that the Polyhedron stuff is crowding out the adventures they want. Drop the second cover and reverse formatting. Just put it at the back (this should save some printing costs). Have maybe four mini-games a year. They're good, but people can only use so many of them. The rest of the time, provide support for popular D20 products - D20 CoC, WoT, D20 Star Wars (though they get their own adventure), maybe even Mutants and Masterminds. 5) Cut down on the 'fluff' - comics, news and reviews, comments from the editors,. Critical Threats, allies, cardboard cut-outs and maps are ok, but shouldn't be overused. Dungeon should be focused on providing useful, ready to use gaming content (Dragon fills the role of more general ideas). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon Magazine Poll in Response to Jonny Wilson's statement
Top