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Dungeon Magazine Quality Drop?
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<blockquote data-quote="Drawmack" data-source="post: 730754" data-attributes="member: 4981"><p>When I'm designing a module I use e-tools to generate the NPCs, just to avoid mistakes like these. Also their neat little stat block format allows me to copy and paste directly into the module.</p><p></p><p>However I would not expect anyone - Even Monte Cook - to write something that is perfect. I think the problem with RPG material is that it's edited the same way as every other written work, just one editor.</p><p></p><p>I would argue that you need two editors for RPG stuff.</p><p></p><p>1) Edits the flavor text checking for grammer and spelling.</p><p>2) Edits for game mechanics.</p><p></p><p>I know that programming stuff is usually edited by two people</p><p>1) Edits the text</p><p>2) Ecits the code</p><p></p><p>Why not RPG stuff?</p><p></p><p>I am in general appaled at the editing, or lack there of, in most RPG material so much so that I have cut the amount I spend on RPG material in half; and I get to tax right off the money I spend on it. If I can find a glaring error in less then 20 minutes the product does not get purchased. Most RPG material seems as though it was rushed out the door and that getting a product on the shelf was more important then getting a good product on the shelf. If it is not worth the publisher's time to properly edit their work then it is not worth my money to buy it.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 730754, member: 4981"] When I'm designing a module I use e-tools to generate the NPCs, just to avoid mistakes like these. Also their neat little stat block format allows me to copy and paste directly into the module. However I would not expect anyone - Even Monte Cook - to write something that is perfect. I think the problem with RPG material is that it's edited the same way as every other written work, just one editor. I would argue that you need two editors for RPG stuff. 1) Edits the flavor text checking for grammer and spelling. 2) Edits for game mechanics. I know that programming stuff is usually edited by two people 1) Edits the text 2) Ecits the code Why not RPG stuff? I am in general appaled at the editing, or lack there of, in most RPG material so much so that I have cut the amount I spend on RPG material in half; and I get to tax right off the money I spend on it. If I can find a glaring error in less then 20 minutes the product does not get purchased. Most RPG material seems as though it was rushed out the door and that getting a product on the shelf was more important then getting a good product on the shelf. If it is not worth the publisher's time to properly edit their work then it is not worth my money to buy it. [/QUOTE]
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