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Dungeon magazine says maybe more vile. Huzzah!
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<blockquote data-quote="Wayside" data-source="post: 836716" data-attributes="member: 8394"><p>It's not irrelevant to the fact of the matter, only to the argument. Obviously in the real world the commercial aspect essentially edges all the others out. But whether vile is good or bad has nothing to do with it's marketability (unless you're Paizo's accountant). I don't think that suggestions to the effect that any additional vile material will have a negative impact on the magazines' profitability are valid arguments against the inclusion of that material either. As always, opinions will vary.</p><p></p><p>There seems to be a lot of worry that vile content will contribute to roleplaying attrition (less like a worry and more like a threat, from some people). If your #1 concern is making D&D as popular as X-Men then being anti-vile makes sense. On the other hand, violence and gore sells plenty, so who's to say even crappy vile material wouldn't bring in more customers than it chases off? Comparisons to high grossing movies are obviously flimsy... D&D isn't Hollywood. Not even close.</p><p></p><p>In any case I'm personally not worried about the industry's survival. Rpg's may go through some dark ages, but nothing is going to kill them off at this point. I just don't see it happening. And as for content, vile or otherwise, if it's <em>good</em> it will sell. Dune isn't exactly all peaches IIRC.</p><p></p><p>Oh, and feel free to offend me! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Wayside, post: 836716, member: 8394"] It's not irrelevant to the fact of the matter, only to the argument. Obviously in the real world the commercial aspect essentially edges all the others out. But whether vile is good or bad has nothing to do with it's marketability (unless you're Paizo's accountant). I don't think that suggestions to the effect that any additional vile material will have a negative impact on the magazines' profitability are valid arguments against the inclusion of that material either. As always, opinions will vary. There seems to be a lot of worry that vile content will contribute to roleplaying attrition (less like a worry and more like a threat, from some people). If your #1 concern is making D&D as popular as X-Men then being anti-vile makes sense. On the other hand, violence and gore sells plenty, so who's to say even crappy vile material wouldn't bring in more customers than it chases off? Comparisons to high grossing movies are obviously flimsy... D&D isn't Hollywood. Not even close. In any case I'm personally not worried about the industry's survival. Rpg's may go through some dark ages, but nothing is going to kill them off at this point. I just don't see it happening. And as for content, vile or otherwise, if it's [I]good[/I] it will sell. Dune isn't exactly all peaches IIRC. Oh, and feel free to offend me! :p [/QUOTE]
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Dungeon magazine says maybe more vile. Huzzah!
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