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Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="billd91" data-source="post: 8637572" data-attributes="member: 3400"><p>I ran or played a number of these in the original, 3e, and/or 5e. So I'll mark my experiences:</p><p></p><p></p><p>Ran all of it in 1e and the G parts 3e. Absolutely holds up. You generally have to be at the higher end of the levels as listed for the original modules. It also helps to give giants the feat that allows them to use their strength bonuses with thrown boulders or you run into their weakness in 3e (and only in 3e) - ranged combat. Back in 1e/2e, their attack rolls were the same for melee and ranged, but in 3e, their much lower Dex really weakens them at range. Fortunately, this is better in 5e. Should run quite well there too.</p><p></p><p>Ran in 1e, 2e, and 3e. Holds up very well. I've run this with 3 very distinct groups of players and had a blast every time.</p><p></p><p>Ran in 1e. After the Village of Hommlet part, which is really good, the rest of it largely sucks. It's rated <strong>WAY</strong> too high. I like Princes of the Apocalypse better.</p><p></p><p>Played in 1e. It was... ok, but so much of it is based on being weird or surprising. And that's kind of hard to do again.</p><p></p><p>Played in 2e. Had a lot of fun with it. I think it would convert well to 5e.</p><p></p><p>Ran in 1e, Return to the Keep on the Borderlands in 3e and 5e. Return is better and holds together better and still works in later editions.</p><p></p><p>Played in 1e, ran in 3e. It's fabulous. Silly in its structure, but fabulous. Holds up extremely well.</p><p></p><p>Ran in 1e and 3e. Converts well. Also holds up really well. Built much of the 3e campaign around it. I'd move it farther up the list. Great premise, great villains to take on.</p><p></p><p>An excellent choice. Played in 1e and loved it.</p><p></p><p>Ran in 1e. A bit on the silly side, but it was a good, nonsense dungeon crawl.</p><p></p><p>Played in 1e. A bit like Lost Caverns in the sense that it was a fun dungeon crawl.</p></blockquote><p></p>
[QUOTE="billd91, post: 8637572, member: 3400"] I ran or played a number of these in the original, 3e, and/or 5e. So I'll mark my experiences: Ran all of it in 1e and the G parts 3e. Absolutely holds up. You generally have to be at the higher end of the levels as listed for the original modules. It also helps to give giants the feat that allows them to use their strength bonuses with thrown boulders or you run into their weakness in 3e (and only in 3e) - ranged combat. Back in 1e/2e, their attack rolls were the same for melee and ranged, but in 3e, their much lower Dex really weakens them at range. Fortunately, this is better in 5e. Should run quite well there too. Ran in 1e, 2e, and 3e. Holds up very well. I've run this with 3 very distinct groups of players and had a blast every time. Ran in 1e. After the Village of Hommlet part, which is really good, the rest of it largely sucks. It's rated [B]WAY[/B] too high. I like Princes of the Apocalypse better. Played in 1e. It was... ok, but so much of it is based on being weird or surprising. And that's kind of hard to do again. Played in 2e. Had a lot of fun with it. I think it would convert well to 5e. Ran in 1e, Return to the Keep on the Borderlands in 3e and 5e. Return is better and holds together better and still works in later editions. Played in 1e, ran in 3e. It's fabulous. Silly in its structure, but fabulous. Holds up extremely well. Ran in 1e and 3e. Converts well. Also holds up really well. Built much of the 3e campaign around it. I'd move it farther up the list. Great premise, great villains to take on. An excellent choice. Played in 1e and loved it. Ran in 1e. A bit on the silly side, but it was a good, nonsense dungeon crawl. Played in 1e. A bit like Lost Caverns in the sense that it was a fun dungeon crawl. [/QUOTE]
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