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General Tabletop Discussion
*Dungeons & Dragons
Dungeon Magazine's Top 30 Adventures: Do they hold up?
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<blockquote data-quote="Stormonu" data-source="post: 8637977" data-attributes="member: 52734"><p>U1 is good (but U2 is ... troublesome), it's a pretty good introductory adventure. Just ... take Ned out of the adventure and it's much better.</p><p></p><p>I ran a converted Tamoachan for 3E; it's very quirky and there is a lot of deep, interesting mythology in it, but as an adventure, it's a bit meh. </p><p></p><p>Temple of Elemental Evil is just a mess, I wouldn't dare attempt to run it - not much value in it beyond Homlet as a home base.</p><p></p><p>I really liked I3 Pharaoh, it's a very interesting take on a dungeon crawl, but I3-I5 Desert of Desolation tries too hard as a railroad and doesn't deliver.</p><p></p><p>S1 - Tomb of Horrors used to be one of my favorites for all the ingenious deathtraps within. Now, I see it from player's eye and can't stand the thing.</p><p></p><p>I6 - Ravenloft is my absolute favorite of all the modules listed, and I've run it in every edition of the game, usually during Halloween. Griffon Hill is good if you've into investigation and not hack'n'slash - it plays more like it was written for Call of Cthulhu. Just keep away from the Expedition version (it burns!!!!).</p><p></p><p>S2 - White Plume Mountain is an interesting mix of puzzles and combats. I ran it recently, and it holds up very well and is quite challenging still.</p><p></p><p>Unfortunately, I have a strong bias on liking B2, but it was the first adventure I ever owned. I still use it to this day though, so I'll say it holds up.</p><p></p><p>Out of the GDQ series, I've only actually been able to run Q1 (due to player familiarity with the GD part), and it's quite a disappointing adventure. But the 3E Expedition version was an even more convoluted mess.</p><p></p><p>I've recently come to appreciate B4 - The Lost City and want desperately to run the Goodman version. Back in the B/X days, I was a more hack'n'slash dungeon crawler DM and I didn't "get" this adventure. I do now.</p><p></p><p>L2 - Assassin's Knot was an adventure I remember playing in and had a great time back in 2E. I haven't looked at it from the DM side of things, but as a player I remember enjoying it a great deal. I'd be curious to see if it still holds up to scrutiny now.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8637977, member: 52734"] U1 is good (but U2 is ... troublesome), it's a pretty good introductory adventure. Just ... take Ned out of the adventure and it's much better. I ran a converted Tamoachan for 3E; it's very quirky and there is a lot of deep, interesting mythology in it, but as an adventure, it's a bit meh. Temple of Elemental Evil is just a mess, I wouldn't dare attempt to run it - not much value in it beyond Homlet as a home base. I really liked I3 Pharaoh, it's a very interesting take on a dungeon crawl, but I3-I5 Desert of Desolation tries too hard as a railroad and doesn't deliver. S1 - Tomb of Horrors used to be one of my favorites for all the ingenious deathtraps within. Now, I see it from player's eye and can't stand the thing. I6 - Ravenloft is my absolute favorite of all the modules listed, and I've run it in every edition of the game, usually during Halloween. Griffon Hill is good if you've into investigation and not hack'n'slash - it plays more like it was written for Call of Cthulhu. Just keep away from the Expedition version (it burns!!!!). S2 - White Plume Mountain is an interesting mix of puzzles and combats. I ran it recently, and it holds up very well and is quite challenging still. Unfortunately, I have a strong bias on liking B2, but it was the first adventure I ever owned. I still use it to this day though, so I'll say it holds up. Out of the GDQ series, I've only actually been able to run Q1 (due to player familiarity with the GD part), and it's quite a disappointing adventure. But the 3E Expedition version was an even more convoluted mess. I've recently come to appreciate B4 - The Lost City and want desperately to run the Goodman version. Back in the B/X days, I was a more hack'n'slash dungeon crawler DM and I didn't "get" this adventure. I do now. L2 - Assassin's Knot was an adventure I remember playing in and had a great time back in 2E. I haven't looked at it from the DM side of things, but as a player I remember enjoying it a great deal. I'd be curious to see if it still holds up to scrutiny now. [/QUOTE]
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